a) Baldur's Gate is the most open world of all of the IE games, b) I didn't say I wanted always day cities, just that in a more linear game it wouldn't be that great to have a real time day/night cycle.
A) With the dungeon, 2 cities and other stuff, it's most likely to resemle BG.
B) We got 2 full cities. I am pretty sure, like BG(2) awesome day/night things can be done with them. Baldur's Gate was great during nighttime. Athkatla somewhat less, though I still couldn't imagine it being always daytime. As well as with the other outdoor maps. Even linear.
Yea I'm not sure what would be wrong with adding this stuff in. It could add to wuests as well because you might have to find out where npcs are at certain periods of time. That is, if there is no quest compass and markers.
The argumebt that IE games didnt do certain things isn't always the best argument. I don't think PE is meant to be like the IE games in every single aspect.
They could do that for one (or other certain) NPC then (like the horribly non-functional 'boogieman' sidequest in BG1). No point in making all NPC's act that way. It's no fun finding your questgiver out of 17 potential locations. In Oblivion/Skyrim a marker and big arrow might help with that, but I loathe to introduce that here. So it's just more added tedium, no gain (IMO).
Second point is true though. There are certainly things that can be improved upon compared to IE...