Wow no multiplayer? How to say this sounding as good as possible while not sounding like an ass. I do love a challenge.
Nope, you definitely came across that way. Perhaps it's the borderline temper-tantrum feel it has.
I was excited! Now I'm not... the whole thing about BG, IWD, Neverwinter whatever!!
Yea, there's the tantrum I mentioned.
Was that there was an OPTION for it! Would you say that the single player experience was less because of it? Most presumably NO!
As the developer who posted above you noted, a multiplayer component would require network programmers and additional QA personnel. Those would take money away from mechanics, story, world, companions, etc. The option was weighed early on and I think even popped on the forum for the backers to offer input. The response was an overwhelming no.
One of the more prominant things about those games was that they offered the option to bring a close friend and share an adventure togeather. And if... as said previously in this thread that there are plenty of games for multiplayer. Yes in terms of multiplayer games there are plenty. But in the terms of games such as GB IWD and Neverwinter there is NOT!
Divinity: Original Sin has what you're looking for and it's a great game.
I for one cant understand why this isent adressed more, why cant ppl understand that this was one of the reasons these games became such a gem? Take this away and its another generic single player RPGs. If we instead turn it around... there are plenty of single player games to go around... have fun with those?
I'm in beta, I do not feel it is generic. It feels very much like a modernized successor to IE games.
I'm deeply dissapointed and any game that tries to come close to those games without multiplayer should stop right there! Dont say your aspiring as much or mention them at all! Not now... not ever! Without actually bringing the option to have a friend tag along.
It's unfortunate that you're disappointed, but tough cookies. Me an 73,985 people disagree with you. We put our money where our mouth is and provided the funding for the game, a game that doesn't include multiplayer.
And to be frank... the Kickstarter could be considered a big success compared to alot of kickstarters so adding a goal for multiplayer wouldent have been a big issue if it now was an issue? Because the question about multiplayer has been on the table I assume. To me this sounds more like a lazy option and an easy way out..
As I mentioned above, I believe we were asked for input and the result was a resounding no. If we were not asked, I think me and a lot of others have made it pretty clear by now that Obsidian made the correct decision.
Calling the developers Lazy is pretty insulting by the way. Studios have to make decisions on which features to add based on the funds available for development and content. Saying they didn't add multiplayer because they're "lazy" is like saying the game isn't twice as long for the same reason.
omg multiplaya is so hard... (even tho we probably made it with a smaller crew and a smaller budget 10 years ago)
You're right... It's absolutely trivial, otherwise they might write whole textbooks on the subject... oh wait.