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Squadron 42


Nightshape

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I have to admit the whole non-kickstarter thing was something that had me wary. That and the whole "Oh yeah, if you want your money back in case we don't reach our goal, y ou have to tick an extra option and you still won't get all your money back...."

 

Maybe now I'll pledge something. Well, in a few weeks when I hopefully have some free money again.

 

I still need to be able to buy some groceries soon after supporting PE.. :shifty:

"Cuius testiculos habeas, habeas cardia et cerebellum."

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Good to see it finally on Kickstarter for some extra visibility.

 

Interesting too observe the backer patterns from both sides: almost a $90 average pledge on the official site, as compared to $42 on Kickstarter. It may just be a timing things: that the big pledges came in early and so went directly to the official site; or it may be the nature of Kickstarter itself resulting in "drive-by" smaller pledges from people with perhaps a more incidental interest in the project. I know I backed a few projects that I wouldn't have normally, except that I was already logged in and spending on other big-name projects.

 

Will certainly pledge pretty big myself, but will probably wait until my card recovers from the Eternity charge. Thinking of more or less matching that pledge.

L I E S T R O N G
L I V E W R O N G

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I'm confused. On kickstarter they have their goal set to 500k, but the website wants 2 million and is currently at one million.

 

So what happens if Kickstarter raises 500k exactly and the website something like 1.2 million? The funds will be drawn from those pledging on KS, but the game won't reach it's actual goal...

 

Think it's a weird set-up for sure.

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Well from what I've seen the whole thing is a bit of a hybridised beast. Roberts has investors, and they've been working on this for a bit now. The crowd-funding effort is a mixed bit of "getting more money in to do it" and "proof of concept" to people who are already invested in it (whether to prove they can put more money in) and/or to initiate fresh investment from other sources by showing how popular it is still.

"Cuius testiculos habeas, habeas cardia et cerebellum."

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Or the reverse situation where say, 1.7m is raised on their site and 400k on Kickstarter, therefore technically meeting the overall goal but not being able to actually claim a significant proportion of it.

 

 

Fortunately it looks like there's no real risk of either scenario occurring given present numbers, but it could have been handled more gracefully, yeah.

L I E S T R O N G
L I V E W R O N G

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...Just stick to what works and save evryone's time.

 

You know, that kind of thinking is the reason we have 2 billion FPSs each year and almost no Space Sim in 10 years produced...

Edited by Mamoulian War

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH Latest Let's Play Druidstone - The Secret of the Menhir Forest (in progress)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 22 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

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...Just stick to what works and save evryone's time.

 

You know, that kind of thinking is the reason we have 2 billion FPSs each year and almost no Space Sim in 10 years produced...

 

No, not really. It's actually completely unrelated.

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it is the same, why not to experiment with exploring new possibilities and stuck to the old "safe" routine...

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH Latest Let's Play Druidstone - The Secret of the Menhir Forest (in progress)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 22 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

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it is the same, why not to experiment with exploring new possibilities and stuck to the old "safe" routine...

 

Because it is a limited audience.

 

Seriously, we have 2 billion FPS games a year because that is what the market dictates.

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it is the same, why not to experiment with exploring new possibilities and stuck to the old "safe" routine...

 

Because it is a limited audience.

 

Seriously, we have 2 billion FPS games a year because that is what the market dictates.

 

Its not what market dictates, its what EA and Activision dictates :p tens of millions of pledges on various kickstarters this year shows pretty much what market really wants...

Edited by Mamoulian War

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH Latest Let's Play Druidstone - The Secret of the Menhir Forest (in progress)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 22 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

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Please show me which Kickstarter got anywhere near a million pledges.

 

As amazing as it is that Project Eternity has raised $4 million, it still has less than 100,000 backers. Games like Call of Duty and Battlefield sell millions of copies.

 

I love my RPG's and space sims, and I'm thankful that Kickstarter is allowing them to get developed, but I understand that I am the minority in the marketplace.

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The only reason to make games like CoD is that rehashing same **** for the 7th time is cheap as **** ;) and stupid sheep are willing to buy even big steaming pile of turd if it is marketed properly ;)

 

RPGs sell like hotcakes when marketed properly as well... Look at FFXIII and DA2 as an example... both not topnotch quality games, but with awesome marketing and they sold a lot of copies...

 

Market wants these games, but they are little bit more difficult to make, so they prefer to make BF25 instead of KoToR3

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH Latest Let's Play Druidstone - The Secret of the Menhir Forest (in progress)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 22 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

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Now, someone needs to steal the Freespace IP. Ah well, hope it's smoother sailing for the project at this point.

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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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The only reason to make games like CoD is that rehashing same **** for the 7th time is cheap as **** ;) and stupid sheep are willing to buy even big steaming pile of turd if it is marketed properly ;)

 

RPGs sell like hotcakes when marketed properly as well... Look at FFXIII and DA2 as an example... both not topnotch quality games, but with awesome marketing and they sold a lot of copies...

 

Market wants these games, but they are little bit more difficult to make, so they prefer to make BF25 instead of KoToR3

 

Compared to the FPS Market... Please.

 

The sad reality is that the more marketing dollars that are put behind a product, the more copies it'll sell - I hate that this is the reality, it tells me a lot about my fellow humans, but that's a topic for another day.

 

You'll never get the same kind of sales as you do for CoD just by throwing money at it. It's a complex thing to try an analyse - why Call of Duty has been so popular. I'm inclined to say it's a sign of our times. How many people went to see the spectacle that was 'Avatar' a few years back? If yes, you're part of the problem :p

 

Something like FFXIII isn't that complex, and DA2 was made over 11 months. It's actually a different kind of complexity, as they're very different beasts. CoD being heavily scripted, running at 60FPS, with lots of one shot assets.

 

It isn't about 'how difficult' they are to make, it's all about return on investment, CoD will sell more copies than any RPG made using the same kind of development budget.

Edited by Nightshape

I came up with Crate 3.0 technology. 

Crate 4.0 - we shall just have to wait and see.

Down and out on the Solomani Rim
Now the Spinward Marches don't look so GRIM!


 

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How many people went to see the spectacle that was 'Avatar' a few years back? If yes, you're part of the problem :p

 

 

What worried me were the people who afterwards insisted it was a great movie with an original story and a deep, meaningfull message ;)

Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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How many people went to see the spectacle that was 'Avatar' a few years back? If yes, you're part of the problem :p

 

 

What worried me were the people who afterwards insisted it was a great movie with an original story and a deep, meaningfull message ;)

 

Exactly.

I came up with Crate 3.0 technology. 

Crate 4.0 - we shall just have to wait and see.

Down and out on the Solomani Rim
Now the Spinward Marches don't look so GRIM!


 

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