Captain Shrek Posted October 18, 2012 Share Posted October 18, 2012 Every game is kind of like this, really. But I see your point. Still, I don't see this system as particularly more difficult to balance than any other. Perhaps I'm wrong, but it seems simple enough to me. Sure, some parts will be harder, but others will be easier. Obsdian should plan to tackle more reasonable goals. DA2 is a recent fiasco afterall. So if I can do it, why can't Obsidian? Excellent question. Please ask it to whoever designed the trash mobs in NWN2 and the combat system in AP. Although I *must* admit SOZ was the jump in the right direction. This actually makes me very sad. You argue well, clearly have well-formed opinions, and I'd love to know what you think makes regeneration work better in twitch-based games than in IE-style games. Regardless, if you don't think you can explain, I suppose I'll have to live with that. It's pretty disappointing, though. Believe it or not I will rectify this particular discussion related issue soon enough. I had hope you wouldn't resort to that argument. Yes, that is what difficulty levels are for. In broad strokes, anyway. But even players of the same general skill are not identical. Some are better, others are worse. Some are only better at some types of encounters. Some use potions and such more than others (I, for example, tend to reload a half dozen times so I don't have to use one healing potion). As a game designer, you have to account for these variations, or you will fail. Difficulty settings are helpful in this regard, but they are insufficient to account for the sheer levels of variation. And as such, you need fudge room, even if you're perfect at your job (and if you aren't, fudge room only helps more). Would you argue otherwise? No matter what you do you will never please everybody. Hey, just look at me, right? We seem to be in agreement that Tim's loose proposal sounds more fun. Undoubtedly. I will take this opportunity to say that my favorite combat design for a non-action RPG is Fallout. "The essence of balance is detachment. To embrace a cause, to grow fond or spiteful, is to lose one's balance, after which, no action can be trusted. Our burden is not for the dependent of spirit." Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now