Osvir Posted October 10, 2012 Share Posted October 10, 2012 I'd guess no - the Infinity engine games didn't have that mechanic, and it probably fits better into a turn-based game. I'm sure Josh and Tim will dream up a cool critical hit/miss system or something though.(HOPES!) I can see the aiming feature fit into it though, but at the same time no. Leaning more towards no personally, but it could work exclusive for long range fighters such as an Archer with an "Aim"-feat/perk perhaps? Oh right there's gonna be guns in this one, I kind of forgot. Link to comment Share on other sites More sharing options...
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