Yeah, long hair would be cool. It's strange how that's somehow the most difficult thing in the world to do.
Cloaks as well.
I'd like both hair and cloaks react with some belieavability to movement, not just point straight down like they were made of steel sheet.
It'd be awesome to see the wind blowing with hair and cloak flapping about.
You know what? I know a technique how to do this using 2d and it would work fine in this type of game. In fact, I don't think it's an unreasonable request. I'd be willing to mod it if possible, depending on the direction they go with things. Worst case scenario dev's could pre-render cloaks and other cloth simulations and import them back in and still most of the time they don't because of clipping issues. Although users of the new Unreal engine will notice fully real time cloth simulation this next generation with UDK4. i'm not sure if Unity 4 supports it or not, but my industry friends using it right now love it to pieces.