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I was wondering if i should buy it or not. From your comments, i guess they tried to make money around a legendary game. But didn't improve a lot of thing and even worse it seems they really screw up some..? Is the game experience procured inferior to the original saga ? Can you really feel any improvement worth buying it ? (because if it doesn't worth it, i'd rather keep my money for xmas gift and other KS project).

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I was wondering if i should buy it or not. From your comments, i guess they tried to make money around a legendary game. But didn't improve a lot of thing and even worse it seems they really screw up some..? Is the game experience procured inferior to the original saga ? Can you really feel any improvement worth buying it ? (because if it doesn't worth it, i'd rather keep my money for xmas gift and other KS project).

 

Don't buy it yet, wait till the game is more stable. Thats what I am doing.

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"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

 

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@BruceVc

 

Thanks, i think i'll do that. It seems they made a buggy version..

 

To be fair, most games these days are pretty damn buggy on release. You should always wait about a month till a few patches are releases or someone comes up with a fix.

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I was wondering if i should buy it or not. From your comments, i guess they tried to make money around a legendary game. But didn't improve a lot of thing and even worse it seems they really screw up some..? Is the game experience procured inferior to the original saga ? Can you really feel any improvement worth buying it ? (because if it doesn't worth it, i'd rather keep my money for xmas gift and other KS project).

Eh, it's just that whenever there's a pc exclusive release it gets labeled as "buggy" because a larger percentage of people try to run it on bad hardware and drivers. :p

 

I haven't played too much yet (half a day), but so far it's been both rock-solid and greatly improved over the default version. I haven't played tutu bg1, but I imagine I'd find myself missing at least the zoom now that I've gotten used to it.

 

I personally haven't seen anything that I could describe as "screwed up" and since most of the complaints I'm seeing appear intent on building a mountain out of a molehill, I have serious doubts whether actual problems exist.

 

Well, apart from the lack of a movie in the end, I guess. That's screwed up, and something they better fix.

Edited by Nepenthe

You're a cheery wee bugger, Nep. Have I ever said that?

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Thanks for you feedback Nepenthe. I was waiting for a real answer from someone who played the game. Even, if i think i will wait after xmas to buy it (wallet issue :p).

They've shown no signs of slowing their patching, so I'm sure even the minor issues will be gone by then. Too bad they'll never get any credit for exceptional performance on this department in any reviews.

You're a cheery wee bugger, Nep. Have I ever said that?

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New patch released. http://forum.baldursgate.com/discussion/12383/game-update-1-0-2011

 

New update is now available with the following:

 

Crash Fixes:

* Fixed crash when changing areas

* Fixed crash when clicking outside of the map

 

Features:

* New movie for resting in dungeon and inn

* Adjusted introduction video due to customer feedback and Coriander's threats of violence (You may have thought that complaining about the Nietzsche quote was pointless...)

* Various UI screens touched up

 

Bug Fixes:

* Thieves and bards XP cap has been modified

* Monks and clerics XP cap has been modified (Black Pits)

* Quest/Journal log fixes

* Damage Modifier display has been retooled

* Taerom no longer drops Ankheg Shells

* Fixed issues with Dorn's dialogue and alignment

* Fixed issues with Neera's dialogue

* Neera's encounter with Edwin has been touched up

* Minsc joining issues have been resolved

* Switching to default soundset works

* Quasit Familiar can now cast blur

* Trolls in Cloud Peaks now give XP

* Kryll's skeletons now give XP

* Wild Surge text has been corrected

* Auto-save date and time error resolved

* Delainy/Durlyle flower quest has been fixed

* Some items now show the proper ground icons

* Silke responds correctly to player's actions

* Red Sheaf Inn displays the proper rumors

* Gnoll duel works correctly

* Summoning Flame Blades no longer causes a penalty

* Killing Dorn before his encounter has been fixed

* The Great Gazib will no longer spawn more than one orge

* Algernon and Nimbul's dialogue issues fixed

* Reevor's quest can always be completed

* Jospeh's Ring quest is now completable

* Certain area lightmaps have been updated

* No reputation loss when fighting certain characters

* Detect Evil's description has been corrected

* Creatures decreased in South Beregost Road's cave

* Tutorial items no longer sellable when exported to main game

* Shandalar's Cloak no longer equip-able by monks

* Certain quest items can no longer be pick-pocketed

* Interaction with Shaella has been improved

* Phlydia speaks the proper lines after her quest

* Marl will approach player even after resting

* Coran takes player's NPC Reaction into account and join level modified

* Cursed Ring of Slight Monsterism now changes character's appearance to zombie

* Nadarin's quest now pays the corrects amount of gold

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  • 1 month later...

Another patch:

An update to the Windows version of Baldur's Gate: Enhanced Edition is now available.

 

Crash Fixes:

* Improved multiplayer stability

* Fixed Black Pits sword crash

* Fixed crash when manipulating portrait files

 

Features:

* Damage notifications change colour depending on type of damage done

* Option to turn off coloured player circles (enables original green circles)

* Added roll total to ability screen when creating a new character

* Elven Chain Mail now obtainable

* Yeslick may rejoin the party in Jopalin's Tavern

* Black Lily purchases stolen goods

* UI improvements

 

Bug Fixes:

* Resolved random respawns occurring too often

* Stat modifications for unidentified items now appear

* Issue with Baeloth not returning solved (Black Pits)

* Bounty Hunter class gains proper skill points

* Eldoth and Skie removing and joining problem solved

* Fixed issue with certain spell portrait icons not being removed

* Officer Vai will only purchase bandit scalps

* Scroll case capacity increased

* Improved chatbar (Multiplayer)

* Issue with gender dialogue is now proper

* Nashkel movie will play instantly

* Fixed Yeslick infinite dialogue loop

* Selling infinite wolf pelt to Nashkel store glitch removed

* Lothander and Marek's antidote will never vanish

* Drizzt doesn't run away from gnoll battle

* Shapeshifted spider no longer held in webs

* Player will no longer have guards summoned when near previously opened containers

* Archers and Druids may now equip Ankheg Plate Mail

* Characters speak to the player more quickly in tutorial

* Characters respond appropriately during Obe's Combat tutorial

* Charmed NPCs will give the player their promised gifts

* Lightmap for Kagain's shop has been updated

* Cat familiar now has an attack

* Imp familiar polymorphing to ogre and back works

* Wand of Polymorphing's range has been increased

* Improved Aldeth's Merchant League quest

* Simmeon now gives XP

* Some weapons not flagged as magical now are

* Casson's body quest has been touched up

* Resolved issue with Kivan leaving the party

* Characters with strength less than 5 are now able to complete the tutorial

* Monks now able to complete the tutorial

* Music restored to the Friendly Arm Inn

* Commoners in Beregost and Nashkel say proper lines after Chapter 2

* Spider body will not disappear (Landrin's quest)

* Missing Citizens quest has been polished

* Issues with Elkart's ransom money have been resolved

* Tersus will turn hostile if robbed

* Tiax now properly summons Ghasts

* Tiber will take his brother's body

* Quiver/Case of Plenty now give proper damage bonus

* History of the Nether Scrolls no longer sellable

* Issue with Ring of Free Action not properly effecting mobility

* Emerson no longer constantly updates player's journal

* Imoen responds correctly to changes in reputation

* Fixed sound sets of Tessilan, Faltis and Glayde

* Removed intelligence limit on certain miscellaneous items

* Sorcerous Sundries accessible without force selling of nymph hair

* Added an auto-save right before the opening cutscene (Black Pits)

* Correct rest movie is played in Adoy's Enclave

* Adoy's area is now correctly placed/coloured on map

* Ambient noises can now be heard in Adoy's Enclave

* Farmer Brun no longer takes more than one item

* Euric no longer takes more than one item

* Contagion spell now casts properly

* Fixed Branwen refusing to join party when declined at first

* Issue with drinkable quest items has been resolved

* Wizard Slayer and Beastmaster class have more weapon restrictions

* Amnish Soldiers guarding Nashkel Mine have been modified

* Gandolar voiced lines added/improved interaction

* Delsvirftanyon voiced lines added

* Interaction with Drunk has been improved

* Interaction with Bellamy has been improved

* Interaction with Kerrachus has been improved

* Interaction with Phandalyn has been improved

* Interaction with Zecke has been improved

* Interaction with Grael has been improved

* Interaction with Pang Wallen has been improved

* Interaction with Kirinhale has been improved

* Problem with Scar's character model dissapearing fixed

* Increased text size of weight allowed in inventory

* Dorn's starting XP and HP have been increased

* Fixed exploit allowing Dorn to receive THAC0 bonus

* Only Dorn may receive THAC0 bonus from Rancor +1

* Fixed exploit with Single-Weapon Style

* Looping dialogue with Neera after Meklin encounter fixed

* Spawning issue with Neera's initial encounter

* World's Edge now glows

* Characters in Obe's tutorial no longer have BG1 proficiency distributions

* Longbow +2 and Composite Longbow +2 now give proper damage

* All slings not usable by Kensai and Cavalier

* Balanced certain pre-generated character's proficiency distribution

* Fixed issue with some items not needing to be identified

* Monks and Kensai are no longer able to equip shields

* Prism and Greywolf's voiced lines added

* Chaos Shield now has description when cast

* Ring of Acuity/Captive Audience no longer equip-able by Monk

* Treacle's gender no longer in question (Black Pits)

* Travelling to other areas in Archaeological Site touched up

* Fixed Enchanted Weapon Enchantment/Charm

* Fixed issue with certain items playing the incorrect sound

* The Vampire's Revenge now has the correct effects

* Tenya dialogue issues have been corrected

* Bassilus's voiced line now plays

* Issue with certain classes wearing armor (Tutorial)

* Various item descriptions/images have been fixed

* Various container and door highlights have been readjusted

* Quest/Journal log fixes

Too bad the mac version isn't still out, but I can wait for it.

 

Also, I'm sure a lot of people who consider themselves "old school" will be happy (as if that were possible) over the green rings toggle, but I really liked the new system after I got used to it (basically your character rings and walk targets are no longer "green", but instead in your characters main colour. A small useability improvement, but neat.)

You're a cheery wee bugger, Nep. Have I ever said that?

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:getlost:

 

They release it on Steam *now*? It's only been like...what, a month and a half? Buggers should've just released it on Steam to begin with if they were only going to wait this long...

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Is there any time frame for its release to tablets?

 

I'm assuming you mean Android as I've been playing it on the Ipad since release, but no, no ETA as of yet.

 

Has anyone tried using the save cloud features going from a ipad to the pc yet? Does it have this feature like they've stated?

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Steam requires a stable version before listing, right? EE was pretty buggy at launch, as seen in the enormous patch notes.

 

Yeah, not really, no, Steam's quality standards are as incomprehensible as Lovecraftian monsters are, and they let stuff like Revelations 2012 on their store without raising an eyebrow.

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Interesting. It's a version behind the standalone/beamdog versions due to an extra round of approvals at Atari.

 

If mac passes internal testing today, it gets submitted to Apple. Ipad is already out, but the patched version is still in Apple approvals.

You're a cheery wee bugger, Nep. Have I ever said that?

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Is there any time frame for its release to tablets?

 

I'm assuming you mean Android as I've been playing it on the Ipad since release, but no, no ETA as of yet.

 

Has anyone tried using the save cloud features going from a ipad to the pc yet? Does it have this feature like they've stated?

 

 

Whaaaaaa? I searched the Ipad app store after release and didnt see it. Thanks for the heads up, Ill have to check it out when I get home.

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I'm waiting until the Android release (I might also pick up the PC version for cross-platform multiplayer). 

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:getlost:

 

They release it on Steam *now*? It's only been like...what, a month and a half? Buggers should've just released it on Steam to begin with if they were only going to wait this long...

Welcome to Steam.

I was once working with Paradox on a title for them.

 

It ways delayed due to the winter-sales (not these ones, the ones before).

 

After that... it still got MIA for 4 to 5 months before it was uploaded.

Now it may be that there was under-the-hood tweaking during that time to make it work on Steam, but I really doubt it has been that much or cost that long to do. :/

 

That's not taking into account some patches on Steam arriving a LOT later.

So I wont exactly go ahead and claim it's the developers being slackers...

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I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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:getlost:

 

They release it on Steam *now*? It's only been like...what, a month and a half? Buggers should've just released it on Steam to begin with if they were only going to wait this long...

Welcome to Steam.

I was once working with Paradox on a title for them.

 

It ways delayed due to the winter-sales (not these ones, the ones before).

 

After that... it still got MIA for 4 to 5 months before it was uploaded.

Now it may be that there was under-the-hood tweaking during that time to make it work on Steam, but I really doubt it has been that much or cost that long to do. :/

 

That's not taking into account some patches on Steam arriving a LOT later.

So I wont exactly go ahead and claim it's the developers being slackers...

 

I am pretty sure that Overhaul's situation has more to do with Atari's bankruptcy and contractual agreements.  From what I gather, Overhaul demanded that they get a month or so of exclusivity on their Beamdog platform.  Once that was over Atari negotiated a deal that almost entirely cut them out of the equation.  My belief here is that Atari wasn't happy with the arrangement and did their best to get back at them while also making as much money as they possibly could in order to stave off death.

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Ipad version is now up to the most recent release. Yay.

I am interested if there are differences compared to the PC version during gameplay, so keep us updated.

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

 

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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