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Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!

project eternity update combat tim cain modding mega dungeon

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#301
JWestfall

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Good update, love the Q&A, and of course love that mod support is officially announced.

As for the pet, how about a magical paperclip or something?

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#302
Drakxii

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Woot Mods!

Also pet golem!

#303
Darth Trethon

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Woot Mods!

Also pet golem!


Nope....it absolutely MUST be cute and cuddly...fur and/or feathers are mandatory.

#304
Gorth

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I miss my pet golem from IWD2. I was very disappointed that I didn't get to keep it for the remainder of the game :(

*MUST PROTECT MASTER!*


#305
hideo kuze

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This pet idea pretty much sucks.
It could be an interesting thing from a gameplay perspective, but instead it's backer exclusive, which means you really won't be able to do anything with it :(

I don't remember any game that implemented familiars/pets properly (haven't played them all). Mostly because they are supposed to be neutral to enemies, but always get attacked on sight *sigh* But they could be so interesting.


Hawk - you would be able to scout an open area during the day
Owl - same thing during the night
Rat - scout dungeons and spot or even trigger traps
Cat - scout inside houses and also dungeons (but not so good because of traps)
Snake - once per day allow coating with poison 2 blades or 50 arrows
Chameleon - allow you to spy someone (with the souls mechanic you could connect to it and see or listen what he does)
Dog - during combat would allow you to create the a diversion, enough for one of you injured members to distance themselves


And their attributes and skills would increase while you level up.
And maybe you could even *haters gonna hate alert* allow them to evolve at some time.
Chameleon is evolving... Chameleon has evolved into Komodo! He learned poisonous bite.
*deal with it*

Now I want familiars damn it!


Anyway, what I wanted to say was this that is posted on the main KS page, but not on the forums

Oct 7 - New Backer Goal - 20K Likes for Obsidian on Facebook adds another level to the Mega Dungeon.



#306
tamimh

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A flying skull like Morte as a pet that keeps gibbering, cursing, joking, giving advice...

#307
Ywerion

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I must admit in my imagination I always liked the idea of grappling in combat, for example warrior putting a bear hug on enemy giving a rogue opportunity for few more free backstabs(while being exposed to sneak attacks aswell), or similarly holding foe in place so he'll be opened for few clear arrows shots, with option to throw opponent away on ground or such, and there is no way I would try to grapple ooze, gelatine or advesaries the size of mammoth, as for animation I wouldn't need anything complex, probably just avater with his hands reached on. But since this feature will not be included, well it can't be helped and after all creators can create features that are within reason and after all grappling would be useful primarily only against humanoids and probably few animals and that's pretty much it, effective but not necessary.
As for a pet, well if it's not supposed to not do anything, cat or dog would do the trick for me personally, having basilisk or comodo dragon just for looks? nah I don't need that.

Edited by Ywerion, 09 October 2012 - 11:52 AM.


#308
hideo kuze

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Yes, I will also be missing grapple.

I loved it in ToEE.
It created a lot of tension when a frog grappled your wizard and ate it :)
You had to release him quick or he would die.

Good times...

Edited by hideo kuze, 09 October 2012 - 03:09 PM.


#309
Sugarjaye

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I want a Cat that greets me when I come home, but can transform into a Hell-Cat (or something) when she sense danger. :)

#310
Cantousent

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I want a cat who greets me when I come home, but can transform into [deleted].

I thought it wasn't all that off-color, but the wife read me the riot act when she saw it. I mean, the playboy bunny isn't even a real person.

Edited by Cantousent, 09 October 2012 - 05:14 PM.


#311
Ywerion

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And I want a tomcat who transforms into cute catboy! o:) :brows:

#312
ErekoseDM

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they should just upgrade all the pets to have an beneficial effect in battle.
standard version and exclusive pets, but with equal power. (so there is no 'exclusive backer' stat advantage; only a backer exclusive graphic)

have several different pets and let a pet swap out happen at the stronghold. maybe choose one at the beginning stat roll as others have suggested but by the time the stronghold is in your possession surely there would have been more encounters to recruit some additional pet assistants.

if i had a pet that just watched or ran away while some enemies wailed on me then showed up after i barely survived id be pretty pissed at the pet.

at least something like this if the pets wont do damage in battle:

Hawk - you would be able to scout an open area during the day
Owl - same thing during the night
Rat - scout dungeons and spot or even trigger traps
Cat - scout inside houses and also dungeons (but not so good because of traps)
Snake - once per day allow coating with poison 2 blades or 50 arrows
Chameleon - allow you to spy someone (with the souls mechanic you could connect to it and see or listen what he does)
Dog - during combat would allow you to create the a diversion, enough for one of you injured members to distance themselves

And their attributes and skills would increase while you level up.
And maybe you could even *haters gonna hate alert* allow them to evolve at some time.
Chameleon is evolving... Chameleon has evolved into Komodo! He learned poisonous bite.
*deal with it*

Now I want familiars damn it!

Oct 7 - New Backer Goal - 20K Likes for Obsidian on Facebook adds another level to the Mega Dungeon.


a pet raccoon could at least gather up the gold dropped after battle. those guys are always tearing into some stuff.

id like it if a wolf/dog/or hybrid mythical beast distracted the enemy by biting them in the nards.
an avian pet could at least take a dump and blind some enemies from a save height at the very least.

the tigers in the Dynasty Warriors series didn't need encouragement to help out in the melee.
"they didnt need no instructions, to know how to rock, meat man"-Carl

Edited by ErekoseDM, 15 October 2012 - 05:05 AM.






Also tagged with one or more of these keywords: project eternity, update, combat, tim cain, modding, mega dungeon

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