Also cRPG didn't invent the blunt differentials that's been in DnD forever. Well before 3E but as of 3E the vast majority of blunt weapons have a 20/x2 crit modifier which is the worst of the lot but the vast majority of monsters have no resistance vs blunt weapons. Good chunk of golems can't even be hurt unless you have a blunt, most undead have some hefty immunity to slashing and piercing weapons. Zombies in 3.5 had something like 10/blunt. Meaning only way to bypass that 10 DR was with a blunt weapon.
In the end it makes sense, outside of massive sledgehammers most blunt weapons take a 2 or more swings to crack open a skull (or a real lucky solid hit). Kinda depends, either case the damage they produce is rather consistent regardless of protection... unless your, I dunno, in one of them dog biting suits. And who the ****s going into battle with one of those?
Meant SHIELD/Spear, not sword >.>
Edited by Adhin, 16 January 2013 - 11:15 AM.