Just curious when you say prohibitively expensive. As in... up to say a quarter of the budget!!?? What sort of figure would we be talking??
No no, not that much at all. A budget for a hollywood caliber orchestra can cost as much as 80-100k+ for a full orchestra (80+ musicians), conductor, engineer, orchestrator, copyists etc for about 60-ish minutes of music. Which is lots of money, especially for a game like Project Eternity.
But there are ways to bring that price down significantly. The size of the ensemble, their international location, and other factors play into that. In otherwords, there are options, and the example I gave of the "prohibitively expensive" orchestra is definitely on the higher side of those options.
I do appreciate you coming in here to answer particular concerns with your knowledge; rare accessibility on the creation side of things, much thanks. I think small live ensembles would be a great compromise--string quartets, whatever, soloist parts--music is significant in setting/amplifying mood and immersion [...]
My pleasure. This is what's great about Project Eternity. We're free to talk to you all.
I think if the community is vocal enough about it, and it matters to enough people, this could be feasible. I can't promise anything but it's worth a shot. That said, even if we don't get an orchestra or a budget to record musicians, we're still going to do everything we can to make the best score possible for the game.
EDIT: One other thing I feel is important to note... In terms of the budget for the game, if there was ever a feature that seemed too expensive or that perhaps threatened to minimize the core experience in some detrimental way, I don't think we would pursue it. So if it's determined that hiring live musicians just isn't feasible for this project, there will more than likely be a very good reason for it.
Edited by Justin Bell, 05 October 2012 - 09:49 PM.