maybe I'm missing something, but how would this change the autopause feature at all?
In addition to the cooldown problem I'm also concerned about the lack of rounds. This seems to push RTwP more towards true RT, but it also seems to make it less likely that an auto-pause feature will be implemented. Without autopause IE games would have lost a great deal of strategic feel. That feature was very important to my enjoyment of all of the IE games.
Well how would they decide when to engage pause without a 6 second or some x second long round or turn? It seems like they'd almost have to invent something that works the same as a round or turn in order to automatically engage pause in a fair manner for both your party and the enemy. All of that was handled automatically in the IE games.
when one of your characters is ready for a new command, the game pauses.