Shadenuat Posted September 28, 2012 Share Posted September 28, 2012 (edited) Not to mention that (and I understand this isn't going to be based on D&D or the like) if you have a conversation in a TT game with the party, it goes almost exactly like it does in SoZ Yeah, almost in the sense that one leader does not control what they say, players say what players want, either it leads to better or worse. No, I don't want to debate if we should act as DM or PC or DM for our PC's in game. Yes, I enjoy party-based games as much as PC-based ones. Maybe for once we'll have a reason for diplomancer RPCs. A Shadow Thief should have bonus dialogue options when talking to Shadow Thieves, a Red Wizard of Thay should have it when talking to other Red Wizards of Thay. I like that approach too. The PC is just one more member of the adventuring group. In games like these, PC is protagonist, main force in the story. In party based games, whole party is a protagonist. These are two ways of storytelling, different, with their strengths and weaknesess. Edited September 28, 2012 by Shadenuat Link to comment Share on other sites More sharing options...
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