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Fair and 'Guiling Copesmate Death?: Death Mechanics in Project Eternity

death companion death mechanics project eternity trial of iron difficulty

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41 replies to this topic

Poll: Death Systems (214 member(s) have cast votes)

Which death systems do you like?

  1. Baldur's Gate style: If the PC dies, game over. (90 votes [36.59%])

    Percentage of vote: 36.59%

  2. Icewind Dale style: Game ends when your whole party dies. People do not auto-revive. (106 votes [43.09%])

    Percentage of vote: 43.09%

  3. Star Wars KotOR style: Game ends when your whole party dies. Companions revive post-combat. (45 votes [18.29%])

    Percentage of vote: 18.29%

  4. Other (post and describe). (5 votes [2.03%])

    Percentage of vote: 2.03%

What is your opinion on Companion Death

  1. BG style: Companions can be permanently killed in combat. (119 votes [37.07%])

    Percentage of vote: 37.07%

  2. IWD style: Companions can never be permanently killed but require some sort of magic to revive. (78 votes [24.30%])

    Percentage of vote: 24.30%

  3. KotOR style: Companions can never be killed. (20 votes [6.23%])

    Percentage of vote: 6.23%

  4. Companions can be killed as a story plot (102 votes [31.78%])

    Percentage of vote: 31.78%

  5. Other (post and describe) (2 votes [0.62%])

    Percentage of vote: 0.62%

Do you want companion death to be as a consequence of combat or dialogue choices

  1. Combat, I like the Baldur's Gate style (53 votes [17.49%])

    Percentage of vote: 17.49%

  2. Dialogue choices, I want companion death to be tied to the choice and consequence of the game (62 votes [20.46%])

    Percentage of vote: 20.46%

  3. Permanent Death should have a place in P:E in both combat and plot-related consequences (119 votes [39.27%])

    Percentage of vote: 39.27%

  4. Permanent Death should have a place in P:E but only story/consequence related (60 votes [19.80%])

    Percentage of vote: 19.80%

  5. There should be no Permanent Death in P:E (9 votes [2.97%])

    Percentage of vote: 2.97%

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    (4) Theurgist

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I don't like the idea of permanent death here mainly because of lore.

Unless your companions soul decides to move on instantly to a new body (certain companions I expect would give the indication through their personality) then magic should afford you the ability to reconstruct their body and put their soul back in it - painfully expensive and draining as that might be.

hideo kuze

hideo kuze

    (4) Theurgist

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What I'd like to see:

- any character can die, however if the amount of damage a character took is >= 150%, then it is not possible to resurrect him and he now rests in pieces (because he took way too much damage)

- characters can die on any situation, but that needs to be combat grounded.
For it to fit the story, the killer must be able to make such damage and a roll is made for it. If it fails, then the story branches into another direction.
Otherwise we'll have all sorts of silly things, like an enemy kills a NPC with a hit, and then needs 20 hits to kill anyone else.

- if all of the PCs die (I'm assuming we'll be able to create a party of 1 PC or more) and it fails the resurrect criteria, then it's game over

- resurrect should be a high level spell and be costly for the revived one (for example, like in ToEE where it loses XP or a level). He should also be lethargic (temporary attributes penalties) for a day or two, to avoid resurrecting during combat

Edited by hideo kuze, 01 October 2012 - 03:09 PM.

Also tagged with one or more of these keywords: death, companion death, mechanics, project eternity, trial of iron, difficulty

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