MinotaurWarrior Posted September 24, 2012 Share Posted September 24, 2012 Exactly what the topic says. How much more powerful should a max level PC be, compared to a level one PC? Personally, my preference is for an experience where normal enemies at the start of the game (wolves, drunken street thugs) are simple minions at the end of the game, but always stay relevant. Something which could pose a threat to you at the start of the game should never become an insect for you to crush, imho. One way I'd really love to see this implemented is by having none of the PCs attributes automatically increase. Unlike in, say, DnD where a fifth-level fighter automatically has five times as much health as a first level fighter, I'd like to see a situation where you have to put points into Constitiution (or whatever) to increase your health (and by doing so you'd be choosing not to increase your attack power or accuracy). By the end of the game, I think a reasonable (not min-maxed) PC should be able to be about 2x as powerful (double all the important stats for his class) as a starting character, + have a lot more options (special attacks, spells, et cetera). Link to comment Share on other sites More sharing options...
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