Undead (i prefer if they are ethereal vs zombi like) or Modrons-Constructs have REAL interesting concepts in a game like this cause the firsts lost his souls (if not, they will reincarnate) and the seconds doesn't have one to begin.
constructs that have no soul
constructs that want to be
well, you get my point
constructs that are searching for a soul (reference: Wizard of Oz)
constructs that are willing to kill and cope with dark magic so that they can be imbued with a soul... so that they have access to magic too and be able to have feelings (cheesy I know)
IMO this has room for a lot of cool questions and scenarios.
It kind of opens the philosophical debate of what it means to be human and have rights (pro tip: AI and robots)... in the middle ages
But I still want a matriarchal race damn it!
What doesn't stop to continue to amaze me is that people really think dev team would actually consider their ideas. Really, the amount of threads with people proposing various additions and tweaks is astonishing. Yet I would be surprised if a single idea actually made it to development stage, not to mention the game itself.
It seems Sawyer only checks the Tropes vs Women thread
Is there any dev out there? *there* *there* *there*
We feel lonely! *lonely* *lonely* *lonely*
Now, a little rant.
While I have faith in the dev team and believe that they can make a masterpiece out of anything, I'm very disappointed with their choice of including elves and dwarfs. Not to mention that it has been done to death decades ago, these 'races' simply aren't distinct enough. Elves are just slender people with pointy years, dwarves are just stocky Norwegians with puffy beards, and even if they would be played differently that still wouldn't change the fact that they're just humans with minor cosmetic changes. Yes, they could be made magical, they could be made long-lived, but the same thing can be done with a group of humans. There just really isn't any sensible reason to take an ethos, give them magical abilities and pointy ears and call them a different species, especially if it comes to the territory when such races can interbreed. If you want magical gypsies, then make magical gypsies instead of breeding entities. What's worse, it could and often does degenerate into planet of hats setup where all members of a race are the same, just according to ethnic stereotypes, like in Dragon Age, when humans have counterparts to various real cultures, but dwarves, elves and especially kossith were all the same when they weren't like humans. It's really like a different race instead of a different species. Now, if they were included as subraces of humanity that would be great, that would be awesome and it'd add diversity without simultaneously taking it away. But as is, it's just sad.
I think that they simply went with those 3 traditional first to be able to draw into the game a less "hardcore" audience. So they're just winking.
But I'm sure they'll give those races some interesting twists, at the very least at the sub-race level.
Edited by hideo kuze, 24 September 2012 - 02:44 AM.