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Mega-dungeons. I want one. With tunnels.

The voice of reason old-skool dungeons grognard monty haul traps rust monster 10 pole

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104 replies to this topic

#101
Leferd

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So is the player stronghold part of the Endless Paths? This way they can essentially knock two birds with one stone.

#102
Stun

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God I hope not. I don't want to live in a haunted ancient ruin.
  • nikolokolus and Ieo like this

#103
septembervirgin

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I don't think it should be part of the Endless paths. It would take too much to allure party members to the stronghold. I have played a computer game that did have a stronghold nearby a purportedly dangerous region and the game took this into account, but there were problems with NPC romancing eachother and not moving away from the spots where they talk woo to one another. Silly stuff. I've never seen it published. However, the romancing NPC were not the problem. The problem was that the game never seemed to take into account food and fresh water, clothing, etc.

For a stronghold to survive there needs to be access to goods, through trade or through goats or something. Hamster fur might do the trick, should the woods be full of hamsters.

Edited by septembervirgin, 21 October 2012 - 12:53 PM.


#104
nikolokolus

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The stronghold should sit in a strategically important area, the Endless Paths location sounds like the textbook definition of "bum fudge" Egypt -- if you know what I mean?

#105
DocDoomII

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Hmmm. Necromantic powers are strong in this forum as of late.





Also tagged with one or more of these keywords: The voice of reason, old-skool, dungeons, grognard, monty haul, traps, rust monster, 10 pole

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