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Project Eternity: Wiki


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#141
PangaeaACDC

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It felt a bit lonely, like I was shouting in an echo chamber, so I was very happy when I learned that over the last month, the wiki has had 64000 unique visitors and over 1 million page views :)

 

With no feedback from other admins, I've started to work on a design for creature pages (and have become an admin myself). Since I'm working on it in my personal space with a custom css, it's going to look very different for others, so I've attached a picture in the Creature restructure page. It's not finished, but I hope people would be pleased with it. Much work to do, but this has become a fun little huge side project. Once a template is ready and it is easier to make the pages, I hope others will join and help out, as adding hundreds of creature pages isn't going to be done in a jiffy by one guy.

 

Edit: I've created a template, documentation for it, and published the first creature page: Adra Animat.

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Edited by PangaeaACDC, 25 August 2017 - 01:09 PM.

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#142
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The Wiki has been redesigned to a darker look (the game is dark, so it made sense). There is a background image now, which should give the wiki a more unique look, and connect it better to the game.

 

Most things should look good now, but I know there are issues with some of the infoboxes (those containers with information to the right of most pages). I've made changes to the mobile skin too, as the other was... a little lacking in content. For some reason it doesn't show up my phone, but it's pretty ancient so many it's just an issue on my end.

 

The big challenge is that a good deal of the content is outdated or missing, and populating thousands of pages isn't exactly a one-man job (I have an actual job after all), so if people want to help out, by all means do :)

 

More long-term I'd like to change all the infoboxes so they look more like the creature one (an example here) and migrate the whole site to use an extension called Cargo, which will enable us to cross-reference content more easily (the "Other variants" in the link is an example of just that). It's a rather big task though, so will take time. Particularly the various item pages (And there are LOADS of those) are fairly complex, so I'm hesitant to start digging too deeply there (an other editor has basically done it all). And naturally we need to get more information about Pillars II with time as well. We'll know more once the game is actually out, or at least in public beta phase.

 

I'd like to redesign the frontpage too, so if you have suggestions for how to go about that, don't be shy ;)

 

One thing I'd like to introduce is something called Tabber, so people can flip information between Pillars and Deadfire, similar to on the Witcher Wiki. That will enable us to have more information on the front page, while structuring it better than currently. There are probably too many links and such right now too. Would probbly be better with less of a link dump, and have the more important things there instead.

 

Anyway, I hope people like the new changes.


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#143
Messier-31

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The worst thing about the new design (which I like) is the fact that god emblems are hard to see.



#144
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Honestly? It's not so nice for mobile use now.

 

I also don't favor background images behind text and other formatted content - but maybe that's the little media designer in me who prefers clear and simple designs for info stuff like wikis, outvoting the fantasy geek. ;)

Looks aside, I appreciate the effort you put into the PoE wiki!  :thumbsup:



#145
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Honestly? It's not so nice for mobile use now.

 

I also don't favor background images behind text and other formatted content - but maybe that's the little media designer in me who prefers clear and simple designs for info stuff like wikis, outvoting the fantasy geek. ;)

Looks aside, I appreciate the effort you put into the PoE wiki!  :thumbsup:

 

What is the problem with the mobile skin?

 

Unfortunately I can't really test it much myself, because my mobilephone was made when dinosaurs still roamed the Earth. From what the staff said, however, the old mobile skin was pretty terrible, so I've made an attempt to remake it. It looked okay from what I managed to test, but I've not been able to play around with it on my own phone.

 

I hear what you are saying about the background image, but I tried to make it so it wouldn't interfere too much, while also giving the wiki a more unique and lively look.



#146
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The worst thing about the new design (which I like) is the fact that god emblems are hard to see.

 

Very happy to hear you like the design. I've put in a silly amount of work into the wiki by now, including lots of trial and error when re-designing it, so kind words are definitely appreciated :)

 

Totally agree the deity images don't look good on dark/black background. It's taken a while since I've been busy with other tasks, but have played around with something today, which I hope turns out okay. Have just redone one Deity page so far: Eothas.

 

A picture of the icon with a gradient background.

eX4SjiH.png


Edited by PangaeaACDC, 01 October 2017 - 09:32 PM.

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#147
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It's a bit harder to read. Bright letters with a dark background picture that has some brighter parts on a small screen is more fidgety than with a plain dark background for example.

#148
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Thanks, mate. And I really apprecieate your work :)

 

This looks OK on a single deity page (e.g. "Eothas"), but on the "Deity" page this will be tricky.


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#149
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Thanks Boeroer. It's a bit tricky to test when my phone is ancient and doesn't even take the new skin for some reason, it uses the old one, but I can try to do something about it. Maybe the picture is too dominating or something.

 

I've made a change to the Deity page too. It may look a little out of sorts, but probably better than the old version (but I didn't want a totally white and square background). These icons simply don't look great on black/dark background due to the colour composition. It was the same with a bunch of tiny icons on the old light wiki, but thankfully they came out much better on the dark look. For instance here: https://pillarsofete...dia.com/Spiders



#150
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It's okay. It's of course readable and not a real problem with the new design/background. It was just a little bit easier with the old plain background - but I think the majority of players uses a computer screen to look at the wiki (where the new design is fine) so it's all good. :)
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#151
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Speaking of readable...

 

FiWWl8b.jpg



#152
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Heh, I have just fixed that. It looked pretty bad :D The colours should mesh up better now (although the redlink is hard to spot, but then there shouldn't really be any of those in those navbars anyway..)

 

Added a logo to the mainpage too, but in due time I'd like to redesign that page. Think it would become a cluttered mess when more stuff gets added about Pillars II. Can't have hundreds of links there. Working on some other things, but I'm thinking about something like the system they have on the Witcher wiki. Think it could be a good fit.

 

 

Sometimes I wish real life was like in Pillars of Eternity, where a good night's rest will fix everything. Broke my foot roughly a month ago, and a night's rest was sadly not enough.

 

(Since I took that picture, some text has been changed to white)

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Edited by PangaeaACDC, 09 October 2017 - 04:50 PM.

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#153
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About the logo - nice addition, but it's quite big, thus there's a lot of unneecesary scrolling.



#154
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About the logo - nice addition, but it's quite big, thus there's a lot of unneecesary scrolling.

 

I suspected it might have been on the big side, so I have scaled it down a bit. Have made the background a little darker as well.

 

Do you guys think the background image fits?

 

The thinking was that it sort of connects both games, with what little we know so far about the opening of POE2.



#155
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Some portraits on class-pages are wider, stretched.

 

3sqiD9B.jpg



#156
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Some portraits on class-pages are wider, stretched.

Interesting, thanks for pointing out that error. Turns out the code doesn't do what I thought it would with big pictures like this, namely keep aspect ratio. The easiest solution, at least for the time being, is to remove the max-height limit.

 

Not sure we should keep those pictures there for classes anyway, as it gives more of an impression of a NPC page. Maybe better to stick some examples of druids etc in a gallery or something.



#157
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Not sure we should keep those pictures there for classes anyway, as it gives more of an impression of a NPC page. Maybe better to stick some examples of druids etc in a gallery or something.

 

You're probably right...

 

But I do like 'em :)


Edited by Messier-31, 11 October 2017 - 10:56 AM.





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