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Will warriors be able to cast spells?


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Through a variety of techniques (e.g. martial training, meditation, ritualistic evocation, mortification of the flesh), some individuals are able to draw upon the energy of their soul to accomplish extraordinary feats.

 

If martial training allows you to draw the power from your soul we may assume that warriors will get some spells or spell-like abilities. I think that they will either be able to cast some low-level combat related spells, similar to Witcher's signs or buff themselves in combat using mana, for example making their next attack extra powerful or increase their speed for a short period of time.

 

What do you think?

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I . . .took the martial training being a potential lead as more along the lines of the Monk styled partial artist, or something along those lines, even if not a Monk or eastern in natural, drawing upon spiritual power to enhance their own abilities. I didn't take it as the Fighter can suddenly and inexplicably cast fieballs.

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I would say that a pure warrior should not be able to cast spells. A paladin, for example, could be able to cast minor spells (like healing and turn undead in D&D) though.

 

Warriors could however have special close combat abilities, like knockdown or stun. Or even special stances that increase damage/defense.

:closed:

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Could have it be like Night Angel Trilogy where magic is utilized in different ways based on some sort of inner capacity. In those books people could store energy from sunlight in a reservoir and depending on outflow control what they can do with it and to what degree. Exceptional warriors usually had a very small reservoir but they could use the energy at a very high rate with little control over how it is used... so during they day they could fight with super-human ability... especially if scantily clad/nude. Traditional mage types usually had a large reservoir but only able to trickle out energy in a small stream. The low volume of energy is a lot easier to manipulate for doing all kinds of things.

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You shouldn't be restricted by your class, it doesn't make any sense to me. It is an artificial barrier set by the developers. If everyone has a soul, everyone should be able to use magic.

 

They didn't really suggest that just having a soul meant you can use magic, and in fact set up that some are simply more likely to develop supernatural ability (such as super human strenth) or something as flashy as outright magical power. It's there but it's not a definite.

"Step away! She has brought truth and you condemn it? The arrogance!

You will not harm her, you will not harm her ever again!"

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I think it implies that all adventurers will have "supernatural" abilities. So warriors may have "spell-like" powers:

 

Shouts that stun.

Skin hard enough to to deflect sword-blows.

Short distance teleports, (or great leap or whatever).

The ability to channel their soul energy into their sword, adding elemental damage.

 

I think that's fine - everyone should get cool powers.

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You shouldn't be restricted by your class, it doesn't make any sense to me. It is an artificial barrier set by the developers. If everyone has a soul, everyone should be able to use magic.

 

They didn't really suggest that just having a soul meant you can use magic, and in fact set up that some are simply more likely to develop supernatural ability (such as super human strenth) or something as flashy as outright magical power. It's there but it's not a definite.

 

I agree with you! Somehow ...

 

I think, the soul's power can just be "tapped" one way or another. There'd be different ways to approach it, willpower, meditation, logic ..

Edited by Kopi
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You shouldn't be restricted by your class, it doesn't make any sense to me. It is an artificial barrier set by the developers. If everyone has a soul, everyone should be able to use magic.

 

Why? wouldn't some channel their special "power" into other pursuits besides the arcane? Some might choose to become ascetic monks, some might become swordmasters, some might be dumber than a bag of hammers ... not everyone should be a mage and it shouldn't be universal.

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You shouldn't be restricted by your class, it doesn't make any sense to me. It is an artificial barrier set by the developers. If everyone has a soul, everyone should be able to use magic.

From what I understand it depends on the type of soul a character has. Some souls allow a character to cast spells, others dont.

:closed:

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Please, please, please no TES type characters of you can do everything. Maybe something along the lines of DA:O where you had limits to what you could do. Something resembling powers for each class might work. If they have hybrid classes such as Paladins or battle mages fine. Rangers or Beast masters would be able to control animals even summon animals or shape shift but none of this "I am a warrior but I can cast fire balls." Please keep it limited.

 

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So no classes then? A Bethesda kind of system? I like a system with different specialists rather than a jack of all trades that isn't good at anything. Of course in Bethesda they probably are good at everything, but that is boring as hell. A character's weaknesses are at least as important as their strengths. Every character needs both. Part of the fun of an RPG is planning your character(s). Hell, for some games (i.e Dragon Age) that's the only part that's any fun.

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I didn't get the impression warriors would be able to cast spells form the update.

 

These abilities range from the mundanely superhuman to the explosively magical.

 

Seems to me like pointing to buffs for warriors(increase strength, haste etc). Of course I could be wrong but that is how I interpreted it.

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It seems to me that PE is taking on some of the thematic underpinnings of DS3, such as reincarnation and the fragmentation of the spirit and the resultant consequences, etc. I'm sure other games can be referenced in this regard, but it seems that the use of souls as little nuclear reactors to draw power from dovetails nicely with the types of feats that the various characters in DS3 could develop. So we may wind up seeing a tactical RPG take on that sort of special abilities development. Which I personally think would be pretty cool if they can make it not too action-y.

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I didn't get the impression warriors would be able to cast spells form the update.

 

These abilities range from the mundanely superhuman to the explosively magical.

 

Seems to me like pointing to buffs for warriors(increase strength, haste etc). Of course I could be wrong but that is how I interpreted it.

 

I don't know about 'Warriors' or 'Fighters' but what it suggested were a variety of things. Not that they'd be casting spells as much as enhancing themselves, think of the buffs, if they're even that, not as spells or magic at all is my opinion of it, given they did make the separation of logic. I think more of the Monk that uses his spiritual power to enhance his movement, his speed, the power of his blows and so on. Which, while obviously supernatural, to an extent, doesn't really flag as magic.

 

So in short I agree.

 

I'd expect what we see to be more like buffs, but more along the lines of a Super Human (Human being relative) who can naturally boost his strength (more or less) for periods of time than a Warrior that casts a spell to boost his strength. Again that distinction makes sense to me because they did separate the 'mundanely superhuman' and 'explosively magical' into very distinct categories.

Edited by Umberlin

"Step away! She has brought truth and you condemn it? The arrogance!

You will not harm her, you will not harm her ever again!"

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there could always be different sub classes or skill choices that lead to one type of class x or another. Originally there were only 5 classes planned so think along the lines of there being no paladin but the warrior type class can go down that route through specialization.

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