::: Opening post ::::
You're grotesquely exagerating. And doing so serves no purpose beyond "hey, it feels good to vent!" Consequently, your poll is not worth taking seriously.
Lets look at the Infinity engine games, (oh, and lets forget the fact that in each and every one of them, you could have a party of 6 people, and therefore, use them to cover all the bases here.) It was never that bad. Even if you didn't use a party. In Icewind dale, a basic +3 weapon of any type worked on EVERYTHING. At the very worst, it would be less effective against some creatures than it is on others. But that just means that the system was dynamic and allowed you to work within it to optimize the damage you do. (common sense dictates that if you're a warrior and want to quickly destroy that Frost Salamander, then you should use a flaming weapon, instead of, say, your axe of frost +3. But again, that doesn't mean you had to. You can still kill that frost salamander with your frost axe + 3. It would just take a little longer because you chose to approach that fight without employing even an iota of strategy. (ie. Know thy enemy.)
In BG2, you had Clay golems, which were 100% Magic Resistant and comepletely immune to slashing weapons. So what? Are you going to argue that they made the game unecessarily cumbersome? Did you need to carry around 15 different weapons? Were you unable to advance past chapter 2 because you encountered a Clay golem and didn't have a way to kill it? No, No, and lol No. Clay Golems simply represented a unique (read: uncommon) situation that the player had to overcome. And of course, this is BG2 we're talking about here. The game that loads you with piles and piles of everything you can ever need to get past every single situation in the game with ease.
I shudder to think of the alternative.... a game where all enemies are essentually the same from a defensive standpoint and you don't ever need special tools to defeat them <gag> No thank you. I believe there's a term for what you're asking for: Dumbing down.
Edited by Stun, 18 September 2012 - 06:02 PM.