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My weapon does nothing!

weapons immunities damage reduction poll

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141 replies to this topic

Poll: My weapon does nothing!!!! (527 member(s) have cast votes)

Do you want to need different weapons/damage types for different monsters?

  1. Yes! I LOVE needing to carry 15 different weapons on a single character! (145 votes [27.51%] - View)

    Percentage of vote: 27.51%

  2. Maybe only for occasional special mobs they warn you about in advance. (145 votes [27.51%] - View)

    Percentage of vote: 27.51%

  3. Voted Resistances are cool but no (or very few) flat-out immunities please. (212 votes [40.23%] - View)

    Percentage of vote: 40.23%

  4. No. Just NO. (25 votes [4.74%] - View)

    Percentage of vote: 4.74%

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#1
PsychoBlonde

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I, personally, find this conceit of some games to be kind of . . . annoying. Resistances? Okay. Armor that reduces damage from some sources? Okay. But needing to have:

The Bludgeon weapon
The Piercing weapon
The Slashing weapon
The Adamantine sword
The Silver sword
The Cold Iron sword
The Lawful sword
The Chaotic sword
The Good sword
The Evil sword
The Epic sword
The Wood sword
The Crystal sword
The Adamantine and Good sword
The Silver AND Good sword . . .

Just to do reasonable damage to most monsters is kind of . . . insane. Not to mention the fact that you can't REALLY build that Fire Specialist mage because, like, 1/3 of the mobs in the game are FLAT OUT IMMUNE to fire. And if you do a fire/acid specialist, there's still always gonna be some that are immune to both. And PLAYERS never get IMMUNITY gear.

Let's have resistances, sure. But I'd really prefer to ditch outright immunities unless they're extremely specific or only on unique boss mobs where it's pretty dang obvious. Let certain creatures be immune to Piercing weapons (and have weapons that do 2 or more damage types), maybe or have the Fire Dragon be immune to fire. But don't let's be crazy.
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#2
Shadenuat

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Party based game => you have up to six characters to prepare for solving any possible situation.
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#3
Amentep

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I put no, but to be honest it kind of depends on how its implemented.

As long as their are viable alternatives to get around an immunity, I'm okay. However sometimes in the IE games, I'd face monsters that had immunities and had no way to be able to have anything in my inventory to overcome the immunity. And that's a bit vexing to me.
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#4
l3loodangel

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I, personally, find this conceit of some games to be kind of . . . annoying. Resistances? Okay. Armor that reduces damage from some sources? Okay. But needing to have:
snip...


Yes, and your biased trivial poll shows this. No one ever needs, so many weapons. It's basically silver for lycantropes and adamantum or magic vs anything else.
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#5
Tlantl

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I said no but the very rare or unique critter needing a magical weapon to inflict damage wouldn't be the worst thing they could do. Having a massive list of weapon and material types to be effective against different critters is very bad in my opinion.

Once in a while I wouldn't mind having to fall back to find the right weapon to kill a monster, but having to carry a golf bag filled with dozens of long swords made from dozens of special materials would be disappointing, Neverwinter nights 2 (and D&D in general) does this a lot and it's very irritating. I would just as soon use the wrong weapon in a fight than to have to weigh myself down with half a dozen of the same weapon (or have to spend the time looking for the right item in a bag's inventory, another issue I have with NWN 2).

#6
Shadenuat

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However sometimes in the IE games, I'd face monsters that had immunities and had no way to be able to have anything in my inventory to overcome the immunity.


That's kinda the point? Read lore, ask around, keep magical weapons, use spells?... Tactics, you know.

I agree that BG had *some* problems with that, cause not every player read D&D Monster Manual, but that is easely solveable with a few design decisions like rumours/lore(mythology)/books ect.

Edited by Shadenuat, 18 September 2012 - 01:03 PM.


#7
Troller

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hahah my weapon has NO EFFECT

#8
Infinitron

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Yeah, this could be annoying sometimes, mainly if you were a compulsive seller who didn't bother to keep various weapons in his Bag of Holding for such situations.

Perhaps the game could encourage the player in some way to not be stingy like that.

Edited by Infinitron, 18 September 2012 - 01:08 PM.

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#9
PsychoBlonde

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I, personally, find this conceit of some games to be kind of . . . annoying. Resistances? Okay. Armor that reduces damage from some sources? Okay. But needing to have:
snip...


Yes, and your biased trivial poll shows this. No one ever needs, so many weapons. It's basically silver for lycantropes and adamantum or magic vs anything else.


You've never played DDO, I take it. I have characters with all of those weapons + specific bane and debuffing weapons for use against specific bosses. Not to mention things like swap gear that grants specific debuffs. People will boot you out of groups if they find out you don't know what weapons work on what mobs.

#10
Tale

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I'll always remember preparing to fight Melissan and realizing that I only had one weapon out of the entire party that had any effect.

These are the memories of Baldur's Gate I will never relinquish. And will continue waking up screaming to in the middle of the night drenched in sweat.
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#11
Hobo Elf

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Yeah, this could be annoying sometimes, mainly if you were a compulsive seller who didn't bother to keep various weapons in his Bag of Holding for such situations.

Perhaps the game could encourage the player in some way to not be stingy like that.


Like introducing a number of different enemies with different kinds of resistances, strengths and weaknesses at the beginning of the game? Instead of making us kill hordes of rats for hours and then, out of nowhere, throw ghosts at us and have the game go "what do you mean you didn't know you need divine weapons to hurt ghosts?". Condition and encourage the player as early as possible. Dark Souls and Demon's Souls are good examples of games that did this, but that was only if you were paying attention. Otherwise you were going to hit a wall sooner or later where you previously awesome weapon didn't work so well anymore.

Edited by Hobo Elf, 18 September 2012 - 01:15 PM.

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#12
Grimlorn

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I, personally, find this conceit of some games to be kind of . . . annoying. Resistances? Okay. Armor that reduces damage from some sources? Okay. But needing to have:

The Bludgeon weapon
The Piercing weapon
The Slashing weapon
The Adamantine sword
The Silver sword
The Cold Iron sword
The Lawful sword
The Chaotic sword
The Good sword
The Evil sword
The Epic sword
The Wood sword
The Crystal sword
The Adamantine and Good sword
The Silver AND Good sword . . .

Just to do reasonable damage to most monsters is kind of . . . insane. Not to mention the fact that you can't REALLY build that Fire Specialist mage because, like, 1/3 of the mobs in the game are FLAT OUT IMMUNE to fire. And if you do a fire/acid specialist, there's still always gonna be some that are immune to both. And PLAYERS never get IMMUNITY gear.

Let's have resistances, sure. But I'd really prefer to ditch outright immunities unless they're extremely specific or only on unique boss mobs where it's pretty dang obvious. Let certain creatures be immune to Piercing weapons (and have weapons that do 2 or more damage types), maybe or have the Fire Dragon be immune to fire. But don't let's be crazy.

Your poll isn't very honest Psycho. You wouldn't need 15 weapons. But having different resistances adds depth to combat. It forces you to change tactics and changes up the combat a bit so you can't just smash through everything in the game easily.
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#13
Infinitron

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Hobo Elf: Bingo.

#14
Gurkog

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Outright immunity should be really rare, but heavily resistant could be more common. Just have to stab that rock a lot more times than you would smacking it with a sledgehammer.

#15
entrerix

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i like the idea of certain rare monsters being immune to some types of damage. but those immunities should be well known in advance to all characters.

"there is a vampire lurking somewhere near our town, it has been kidnapping villagers for weeks, please slay it. dont forget to take holy weapons with you or you won't be able to harm it."

#16
dlux

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I chose "Yes! I LOVE needing to carry 15 different weapons on a single character!" even though you exagerating quite a bit. ^^

a +2 to 5 sword, cold/fire/acid sword and that is about it actually.

#17
evdk

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But facing the horrible lich and realizing none of your weapons are capable of even scratching him is half the fun. Especially if the game then allows you to wipe the floor with him by different means.
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#18
Shadenuat

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"there is a vampire lurking somewhere near our town, it has been kidnapping villagers for weeks, please slay it. so far none of our weapons were able to harm it."


Let's trust in player's intelligence at least a bit.

Edited by Shadenuat, 18 September 2012 - 01:21 PM.

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#19
dlux

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But facing the horrible lich and realizing none of your weapons are capable of even scratching him is half the fun. Especially if the game then allows you to wipe the floor with him by different means.

I'm sure that the game will also have an easy mode... ^^

Edited by dlux, 18 September 2012 - 01:27 PM.


#20
evdk

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But facing the horrible lich and realizing none of your weapons are capable of even scratching him is half the fun. Especially if the game then allows you to wipe the floor with him by different means.

I'm sure that the game will also have an easy mode... ^^

Miscommunication? I was agreeing you.





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