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My weapon does nothing!!!!  

528 members have voted

  1. 1. Do you want to need different weapons/damage types for different monsters?

    • Yes! I LOVE needing to carry 15 different weapons on a single character!
    • Maybe only for occasional special mobs they warn you about in advance.
    • Resistances are cool but no (or very few) flat-out immunities please.
    • No. Just NO.


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I, personally, find this conceit of some games to be kind of . . . annoying. Resistances? Okay. Armor that reduces damage from some sources? Okay. But needing to have:

 

The Bludgeon weapon

The Piercing weapon

The Slashing weapon

The Adamantine sword

The Silver sword

The Cold Iron sword

The Lawful sword

The Chaotic sword

The Good sword

The Evil sword

The Epic sword

The Wood sword

The Crystal sword

The Adamantine and Good sword

The Silver AND Good sword . . .

 

Just to do reasonable damage to most monsters is kind of . . . insane. Not to mention the fact that you can't REALLY build that Fire Specialist mage because, like, 1/3 of the mobs in the game are FLAT OUT IMMUNE to fire. And if you do a fire/acid specialist, there's still always gonna be some that are immune to both. And PLAYERS never get IMMUNITY gear.

 

Let's have resistances, sure. But I'd really prefer to ditch outright immunities unless they're extremely specific or only on unique boss mobs where it's pretty dang obvious. Let certain creatures be immune to Piercing weapons (and have weapons that do 2 or more damage types), maybe or have the Fire Dragon be immune to fire. But don't let's be crazy.

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Grand Rhetorist of the Obsidian Order

If you appeal to "realism" about a video game feature, you are wrong. Go back and try again.

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I put no, but to be honest it kind of depends on how its implemented.

 

As long as their are viable alternatives to get around an immunity, I'm okay. However sometimes in the IE games, I'd face monsters that had immunities and had no way to be able to have anything in my inventory to overcome the immunity. And that's a bit vexing to me.

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I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

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I, personally, find this conceit of some games to be kind of . . . annoying. Resistances? Okay. Armor that reduces damage from some sources? Okay. But needing to have:

snip...

 

Yes, and your biased trivial poll shows this. No one ever needs, so many weapons. It's basically silver for lycantropes and adamantum or magic vs anything else.

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I said no but the very rare or unique critter needing a magical weapon to inflict damage wouldn't be the worst thing they could do. Having a massive list of weapon and material types to be effective against different critters is very bad in my opinion.

 

Once in a while I wouldn't mind having to fall back to find the right weapon to kill a monster, but having to carry a golf bag filled with dozens of long swords made from dozens of special materials would be disappointing, Neverwinter nights 2 (and D&D in general) does this a lot and it's very irritating. I would just as soon use the wrong weapon in a fight than to have to weigh myself down with half a dozen of the same weapon (or have to spend the time looking for the right item in a bag's inventory, another issue I have with NWN 2).

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However sometimes in the IE games, I'd face monsters that had immunities and had no way to be able to have anything in my inventory to overcome the immunity.

 

That's kinda the point? Read lore, ask around, keep magical weapons, use spells?... Tactics, you know.

 

I agree that BG had *some* problems with that, cause not every player read D&D Monster Manual, but that is easely solveable with a few design decisions like rumours/lore(mythology)/books ect.

Edited by Shadenuat
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Yeah, this could be annoying sometimes, mainly if you were a compulsive seller who didn't bother to keep various weapons in his Bag of Holding for such situations.

 

Perhaps the game could encourage the player in some way to not be stingy like that.

Edited by Infinitron
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I, personally, find this conceit of some games to be kind of . . . annoying. Resistances? Okay. Armor that reduces damage from some sources? Okay. But needing to have:

snip...

 

Yes, and your biased trivial poll shows this. No one ever needs, so many weapons. It's basically silver for lycantropes and adamantum or magic vs anything else.

 

You've never played DDO, I take it. I have characters with all of those weapons + specific bane and debuffing weapons for use against specific bosses. Not to mention things like swap gear that grants specific debuffs. People will boot you out of groups if they find out you don't know what weapons work on what mobs.

Grand Rhetorist of the Obsidian Order

If you appeal to "realism" about a video game feature, you are wrong. Go back and try again.

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I'll always remember preparing to fight Melissan and realizing that I only had one weapon out of the entire party that had any effect.

 

These are the memories of Baldur's Gate I will never relinquish. And will continue waking up screaming to in the middle of the night drenched in sweat.

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"Show me a man who "plays fair" and I'll show you a very talented cheater."
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Yeah, this could be annoying sometimes, mainly if you were a compulsive seller who didn't bother to keep various weapons in his Bag of Holding for such situations.

 

Perhaps the game could encourage the player in some way to not be stingy like that.

 

Like introducing a number of different enemies with different kinds of resistances, strengths and weaknesses at the beginning of the game? Instead of making us kill hordes of rats for hours and then, out of nowhere, throw ghosts at us and have the game go "what do you mean you didn't know you need divine weapons to hurt ghosts?". Condition and encourage the player as early as possible. Dark Souls and Demon's Souls are good examples of games that did this, but that was only if you were paying attention. Otherwise you were going to hit a wall sooner or later where you previously awesome weapon didn't work so well anymore.

Edited by Hobo Elf
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I, personally, find this conceit of some games to be kind of . . . annoying. Resistances? Okay. Armor that reduces damage from some sources? Okay. But needing to have:

 

The Bludgeon weapon

The Piercing weapon

The Slashing weapon

The Adamantine sword

The Silver sword

The Cold Iron sword

The Lawful sword

The Chaotic sword

The Good sword

The Evil sword

The Epic sword

The Wood sword

The Crystal sword

The Adamantine and Good sword

The Silver AND Good sword . . .

 

Just to do reasonable damage to most monsters is kind of . . . insane. Not to mention the fact that you can't REALLY build that Fire Specialist mage because, like, 1/3 of the mobs in the game are FLAT OUT IMMUNE to fire. And if you do a fire/acid specialist, there's still always gonna be some that are immune to both. And PLAYERS never get IMMUNITY gear.

 

Let's have resistances, sure. But I'd really prefer to ditch outright immunities unless they're extremely specific or only on unique boss mobs where it's pretty dang obvious. Let certain creatures be immune to Piercing weapons (and have weapons that do 2 or more damage types), maybe or have the Fire Dragon be immune to fire. But don't let's be crazy.

Your poll isn't very honest Psycho. You wouldn't need 15 weapons. But having different resistances adds depth to combat. It forces you to change tactics and changes up the combat a bit so you can't just smash through everything in the game easily.
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Outright immunity should be really rare, but heavily resistant could be more common. Just have to stab that rock a lot more times than you would smacking it with a sledgehammer.

Grandiose statements, cryptic warnings, blind fanboyisim and an opinion that leaves no room for argument and will never be dissuaded. Welcome to the forums, you'll go far in this place my boy, you'll go far!

 

The people who are a part of the "Fallout Community" have been refined and distilled over time into glittering gems of hatred.
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i like the idea of certain rare monsters being immune to some types of damage. but those immunities should be well known in advance to all characters.

 

"there is a vampire lurking somewhere near our town, it has been kidnapping villagers for weeks, please slay it. dont forget to take holy weapons with you or you won't be able to harm it."


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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But facing the horrible lich and realizing none of your weapons are capable of even scratching him is half the fun. Especially if the game then allows you to wipe the floor with him by different means.

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Say no to popamole!

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"there is a vampire lurking somewhere near our town, it has been kidnapping villagers for weeks, please slay it. so far none of our weapons were able to harm it."

 

Let's trust in player's intelligence at least a bit.

Edited by Shadenuat
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But facing the horrible lich and realizing none of your weapons are capable of even scratching him is half the fun. Especially if the game then allows you to wipe the floor with him by different means.

I'm sure that the game will also have an easy mode... ^^

Edited by dlux

:closed:

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But facing the horrible lich and realizing none of your weapons are capable of even scratching him is half the fun. Especially if the game then allows you to wipe the floor with him by different means.

I'm sure that the game will also have an easy mode... ^^

Miscommunication? I was agreeing you.

Say no to popamole!

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Your poll isn't very honest Psycho. You wouldn't need 15 weapons. But having different resistances adds depth to combat. It forces you to change tactics and changes up the combat a bit so you can't just smash through everything in the game easily.

 

Okay, if you haven't personally played a game where you wind up having to carry around 15+ weapons, that's fine. But you have NO PLACE to be criticizing my honesty. I play Dungeons and Dragons Online. You want me to list the weapons my characters carry around?

 

My monk/rogue, who is UNCHARACTERISTICALLY NARROW has:

 

+5 Metalline Flametouched Iron Handwraps of Improved Destruction. Breaks Silver, Byeshk, Adamantine, Cold Iron, and Good DR. Basically used for dealing with raid bosses who almost all have multiple DR types, usually Something + Good.

+4 Corruscating Handwraps of Disruption (undead beaters--do Light damage and Disruption)

Unstable Handwraps (break lawful AND chaotic DR)

Calomel-studded handwraps (dragon beater)

Grave Wrappings (my epic and evil set)

Scorching Wraps (breaks piercing DR)

+2 Banishing Handwraps of Stunning +10 (for dealing with outsiders)

+5 Metalline Handwraps of Smiting (construct beater, also breaks Silver, Adamantine, Cold Iron, and Byeshk DR)

 

I'm unusual because I got lucky on Metalline drops--many people have separate adamantine, cold iron, and silver sets. That, and because I use handwraps, I only need 1 weapon per set and not 2. I also don't have a slashing set because this particular build doesn't have enough wis to get Vorpal Strikes. I could carry kamas but they usually do less damage than just standard handwraps, even with the DR penalty.

 

Baldur's Gate wasn't too bad in this respect because it used the SECOND edition rules where Magic trumped everything (except arcane oozes). But, it didn't have DR--if you didn't have a +3 weapon on the mob that needed +3 or better to hit, you did NO DAMAGE WHATSOEVER, whereas when enemies have dr 10/slash, if you do more than 10 damage you at least do SOMETHING.

 

Still, I'd rather not have the Insane Weapon List in this game if it can be avoided.

Grand Rhetorist of the Obsidian Order

If you appeal to "realism" about a video game feature, you are wrong. Go back and try again.

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But facing the horrible lich and realizing none of your weapons are capable of even scratching him is half the fun. Especially if the game then allows you to wipe the floor with him by different means.

I'm sure that the game will also have an easy mode... ^^

Miscommunication? I was agreeing you.

Doh, sorry. :facepalm:

 

I have to rest my eyes. ^^

:closed:

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I play Dungeons and Dragons Online.

So what? What does some crappy MMO has to do with anything? Immunities are there in the system to make battle more tactical, preparation more interesting, and let DM reward players for planning ahead or punish for acting stupid. Single-player game can have decent encounters carefuly made for player's party compostion in mind. You are making a statement on a basis of things which do no exist yet.

 

Also, Obsidian making their own system, even if using D&D as inspiration.

Edited by Shadenuat
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You are greatly exagerrating to make your point seems like it has more validity than it actually has. Neither of the Infinity Engine games required you to have so many different weapons. In fact, most (if not all) immunities were to non-magical weapons. Once you had a magical weapon you could use that, no need to switch. Also, if a creature is immune to fire it means that the extra fire damage the weapon deals doesn't count, not that you don't damage it at all. Maybe that's not good enough for you either? How about making all spells affect everybody too then! Can't be bothered to have a couple of different spells ready. Don't know how it's done in MMORPGs, but there's no reason to think they'd turn this into a singleplayer MMORPG.

Edited by sfg
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