Jump to content


392 members have voted

  1. 1. Your thoughts on achievements:

    • A typical console-born annoyance. Not needed in old-school mature cRPG.
    • Sometimes can be interesting and motivate a player to do more than one play-through.
    • Ok. But only if there are no achievements of "kill 50 monsters" or "die 20 times" kind.
    • Non of the above.

Recommended Posts

I never understood achievements when I first saw them. They had no game-importance, it just seemed like a way to show off to your friends which is kind of sad. However occasionally some seem interesting in a way to get you to try stuff. Ie, an explorer achievement to try and find difficult to reach areas, or a way to gain some in-game reputation. Maybe it's a check list of really difficult to do things, or a list of "have you tried this" items, or maybe extra challenges.


Examples: in Thief some players have a self imposed "ghost" style where they must make sure to never be seen, or a style where they're not allowed to purchase any extra items, or that they must find every last coin of treasure; those could all be achievements. Let's say it was Baldur's Gate, and achievement could be to acquire all three pantaloons :-).

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...