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Achievements

Achievements

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102 replies to this topic

Poll: Achievements (392 member(s) have cast votes)

Your thoughts on achievements:

  1. A typical console-born annoyance. Not needed in old-school mature cRPG. (216 votes [55.10%])

    Percentage of vote: 55.10%

  2. Sometimes can be interesting and motivate a player to do more than one play-through. (91 votes [23.21%])

    Percentage of vote: 23.21%

  3. Ok. But only if there are no achievements of "kill 50 monsters" or "die 20 times" kind. (65 votes [16.58%])

    Percentage of vote: 16.58%

  4. Non of the above. (20 votes [5.10%])

    Percentage of vote: 5.10%

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#81
TwinkieGorilla

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Aside from a little button which reminds you about the things in the game you just accomplished what good are achievements? No. Waste of time, money and resources.

Edited by Tigranes, 01 October 2012 - 05:46 AM.
Roar, I angry and call people by nasty names


#82
Moonlight Butterfly

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Aside from a little button which reminds your attention deficit riddled brains about the things in the game you just accomplished what good are achievements? No. Waste of time, money and resources.


They are free market research for the games developer, all of the information on what people do in the game is available to them. They also encourage gamers to play in a way they might not have otherwise. I understand that some people just see them as asinine but they do have value beyond being a gold star for the gamer.
  • Elerond likes this

#83
Living One

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Aside from a little button which reminds your attention deficit riddled brains about the things in the game you just accomplished what good are achievements? No. Waste of time, money and resources.


They are free market research for the games developer, all of the information on what people do in the game is available to them.

Dragon Age 2 was done like this,with data from the first game gathered as you describe.

#84
Moonlight Butterfly

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Aside from a little button which reminds your attention deficit riddled brains about the things in the game you just accomplished what good are achievements? No. Waste of time, money and resources.


They are free market research for the games developer, all of the information on what people do in the game is available to them.

Dragon Age 2 was done like this,with data from the first game gathered as you describe.


As far as I'm aware they only looked at the fact that barely anyone finished the game so they made it easier. The fact remains that achievements offer the developer some feedback. If they then go full retard with the results it's not exactly the fault of the information. :p I'd like to think that Obsidian have more sense than to blindly follow surveys, otherwise we would have a dating simulator for bug people on our hands :p

Edited by Moonlight Butterfly, 01 October 2012 - 06:09 AM.


#85
Living One

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Aside from a little button which reminds your attention deficit riddled brains about the things in the game you just accomplished what good are achievements? No. Waste of time, money and resources.


They are free market research for the games developer, all of the information on what people do in the game is available to them.

Dragon Age 2 was done like this,with data from the first game gathered as you describe.


As far as I'm aware they only looked at the fact that barely anyone finished the game so they made it easier. The fact remains that achievements offer the developer some feedback. If they then go full retard with the results it's not exactly the fault of the information. :p

It actually is more than that:while scouting the BSN for lulz I recall Gaiderp saying that data indicated romances were pretty popular and that's why they are buffing them up.It's likely they used said data for much more.

Fake edit:now that I recall data gathering was also behind scrapping non-human origins.

Anyway this would be going a bit OT now.

#86
Sarevok

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I do not think overarching achievements are needed, from multiple playthroughs, accessed from the main menu. That seems unnecessary and is more of a console gimmick.

But – they could have a place as an added roleplaying element in the game. I am imagining a sort of title system. After killing 100 Hobgoblins, a certain character might earn the title under their name in the character screen of Terror of Hobgoblins. Or, if the party knocks off an elite dragon, the party might collectively earn the title of: Slayers of X-named Dragon. I think this would be fun. My examples aren't very creative, but I am positive that people more thoughtful than I could come up with creative titles to give individual adventurers or a party.

Edited by Sarevok, 01 October 2012 - 06:16 AM.

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#87
agewisdom

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no No NO NOOOOO!!!! I hate achievements! IMHO, they serve no purpose whatsoever!

#88
TwinkieGorilla

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Oh cool well then I'm TOTALLY for it. I mean, I'd hate to infringe upon a company's ****ing marketing research. :rolleyes:

#89
'GM'

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I never understood achievements anyway. First time I ever ran into them was in the DA games and I thought I'd be able to get some goodies if I earned enough points. But all I found out was I still had to pay for any new add-ons, whatever.

#90
Mabster

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Stuff that challenges the player, or gives a little nod for being generally awesome would be ok. Like mentioned above, the way Arcanum, NWN2 and the Fallout games handled things would be pretty great. Obviously, pop-ups or nonsense like that isn't a good idea.

Gaiderp

Pretty low. DA2 might not be popular here, but how about some respect? It's just a video game.
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#91
Adauli

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As long ther are no notifications and no online function for achievements or both only optional (best disabled on default for gog version) I can live with achievements as I wouldn't see them.
But in general I find the implementation of achievements that don't have a ingame function also a waste of resources for RPGs.

Edit:
Something like you got Guildmaster of Guild xyz or Honorable Member of City Xyz that actual is somthing I'm ok with as this are actual achievements with ingame related effect but they are bether put into something like achived titles. But the usual achievements like you have killed X number of oponent typ Y are something I absolut don't like.

Edited by Adauli, 01 October 2012 - 06:59 AM.


#92
Amentep

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I find Achievement / Trophy from XB360 / PS3 as apples to the oranges of the situational perks created in Fallout where doing certain things you get the perk that may have an in-game effect.

Since I like the backgrounds of Arcanum and Fallout, I like the perks / traits /whatevers

#93
evdk

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Stuff that challenges the player, or gives a little nod for being generally awesome would be ok. Like mentioned above, the way Arcanum, NWN2 and the Fallout games handled things would be pretty great. Obviously, pop-ups or nonsense like that isn't a good idea.

Gaiderp

Pretty low. DA2 might not be popular here, but how about some respect? It's just a video game.

When he starts respecting my intelligence I'll start respecting him. I am not holding my breath.
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#94
Grimlorn

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I don't really care for achievements much.

I kind of like ones that force you to do something unique or weird to attain them. Like forcing you to change your strategy or gimp yourself. Gives you a different perspective on how to play and something new to try from your usual way of playing.

Don't like the ones you get for just playing through the game and beating bosses normally. They're not really achievements. Beating a game through pacifism is an achievement.
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#95
rjshae

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About the only achievements that seems worthwhile are based upon elements that matter within the game world: a good or bad reputation, favor with a particular storekeep or guild, the patronage of a deity, the addition of a useful contact, and so forth. In that sense they are more like the perks in HERO/Champions system (or the disadvantages from being widely known). I wouldn't mind seeing a list of those types of achievements as part of the journal so that, in a particularly long game, I can use them as a reference for things I could potentially take advantage of. Otherwise, achievements in CRPGs like the Mass Effect series just seemed a little silly.

Edited by rjshae, 01 October 2012 - 10:29 AM.


#96
Kissamies

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Meh, I don't want them, but they don't bother me either, even when they pop up like on Steam.

#97
Data4

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Achievements: A meta-game feature that sprung up in the early to mid 2000's designed to coddle snowflakes and tell them how special they are.

#98
Auxilius

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Frankly, I like achievements, it's a nice bonus.
Everyone want an old-school RPG here but because we want to go back to our roots doesn't mean we should discard every thing remotely new.

#99
Wintersong

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they only looked at the fact that barely anyone finished the game

Seriously? :huh: Wow, I feel special now. :shifty:

#100
Malcador

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Frankly, I like achievements, it's a nice bonus.
Everyone want an old-school RPG here but because we want to go back to our roots doesn't mean we should discard every thing remotely new.


I don't think achievements have really added much to the genre (or any games at that matter). Key point to make people attached to their platform accounts, mainly, aren't they ? As for them in the game - I'm slightly against them but if they do toss them in, maybe just make it a few for "real" achievements in the game - like a pacifist playthrough, or felling some optional powerful foe, etc.





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