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Achievements

Achievements

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102 replies to this topic

Poll: Achievements (392 member(s) have cast votes)

Your thoughts on achievements:

  1. A typical console-born annoyance. Not needed in old-school mature cRPG. (216 votes [55.10%])

    Percentage of vote: 55.10%

  2. Sometimes can be interesting and motivate a player to do more than one play-through. (91 votes [23.21%])

    Percentage of vote: 23.21%

  3. Ok. But only if there are no achievements of "kill 50 monsters" or "die 20 times" kind. (65 votes [16.58%])

    Percentage of vote: 16.58%

  4. Non of the above. (20 votes [5.10%])

    Percentage of vote: 5.10%

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#61
Magnum Opus

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The only thing I like achievements for is the meta-knowledge they bring to the table after I've already otherwise completed the game to my satisfaction and am ready to move on to something else. Just take a peek at the list of achievements and see what I've missed; if there's nothing more than a series of "kill X enemies with a CHAINSAW!!"- or "deal 10000- points of fire damage" -type awards, I know I've missed nothing. If there's something that says "recruit the Assassin", and I haven't even MET an assassin in the game, then I'm going to get very, very curious. I could get the same information from a message board or a detailed walkthrough for the game, but the achievement list is a handy, concise version of what should be most of the major points of interest in the game.

As far as sharing my achievements online goes, though, or the game telling me that I've earned one... that could have gone away yesterday and it wouldn't have been soon enough. There's no benefit to me for any of that.

#62
Ashram

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Achievements are something fun for the player. It does nothing to harm the RPG environment. I mean look at how XBox has achievements for pretty much every game. Who cares. If it doesn't hurt development, why not. Also, achievements could be used for roleplay activities. I think the Fallout series did a great job with this, along with some really funny ones you could pick up for your behavior.

#63
Aedelric

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A console annoyance, achievements add nothing to the game, it just takes resources away from genuine content creation.

#64
JediMB

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Achievements per se is nothing I feel strongly about either way.

That said, if the game mechanics support it, an achievement system where completing certain challenges will unlock new options or bonuses for future playthroughs can be pretty cool.

The challenge goals should never be about grinding, though. They could be about, say, locating all four [legendary set of items] spread out in the far corners of the world, or killing specific boss monsters, or completing quests in obscure ways... and the achievements and their descriptions shouldn't ever contain spoilers.

EDIT: Also, no stupid and annoying ACHIEVEMENT UNLOCKED pop-ups that ruin the immersion. If the game has a log where system feedback (like combat damage and skill check results) is shown, a line about the achievement could just appear there.

EDIT: An achievement could also just be an unlisted quest, ending with an experience point reward.

Edited by JediMB, 30 September 2012 - 05:54 AM.


#65
Ieo

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Achievements are something fun for the player. It does nothing to harm the RPG environment. I mean look at how XBox has achievements for pretty much every game. Who cares. If it doesn't hurt development, why not. Also, achievements could be used for roleplay activities. I think the Fallout series did a great job with this, along with some really funny ones you could pick up for your behavior.


So many things wrong with this, LOL...

Xbox = Mentioning a console for PE to emulate, which Avellone derided as "dumbing down," is quick poison for your entire stance.

Why not = Way too many things can fall under "if it doesn't hurt dev/if you won't use it, why not," which is the lamest argument for content inclusion in SLDC. But that's entirely up to Obs.

RP = Really? You think metagaming is actually role-playing? LOL. Even if Obs were to implement this, which I think is a waste of resources as explained by others in this thread, having metagame UI element pop up during play is actually immersion-breaking. A toggle off would be absolutely required, otherwise by their very metagame nature, the achievements do harm the RPG environment.

Can't say anything about FO.

#66
SqueakyCat

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Absolutely not. If the game content alone isn't imaginative enough to inspire me to replay it, then no amount of 'achievements' will either. It's an utter waste of time IMO.
  • Karranthain, Ieo and Living One like this

#67
Rosveen

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Achievements are something fun for the player. It does nothing to harm the RPG environment.

It does much more than nothing. There's an immersion-breaking pop-up whenever you get an achievement. There's a reason why I play games with as minimalistic HUD as possible - I want to see with my character's eyes, without GPS and text appearing out of nowhere (like "you discovered location X" or "achievement unlocked").

I see no reason to include achievements. The way they are in most games, they're artificial and encourage grinding. People often mention the motivating aspect of achievements, but I'd rather be encouraged by the game itself, not by something out-of-the game. I don't care about flashy badges to show to my friends either.

The only way it could work is if achievements are contained withing the game. An unlisted quest, a title you're given. But a lot of it is already covered by a reputation system, so...

Edited by Rosveen, 30 September 2012 - 08:38 AM.


#68
Nos

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Cannot stress enough how much I do NOT want achievements.

#69
Jasede

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Under no circumstances; good grief.

#70
Zz'gashi

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Achievements can be good, but it's very rare. Any decent RPG will find a way to reward players for finding different solutions to problems in-game without breaking immersion.

#71
Semper

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Achievements are something fun for the player. It does nothing to harm the RPG environment. I mean look at how XBox has achievements for pretty much every game. Who cares. If it doesn't hurt development, why not. Also, achievements could be used for roleplay activities. I think the Fallout series did a great job with this, along with some really funny ones you could pick up for your behavior.


imo there's a difference between achievements and special feats. the former is disconnected from the game and serves only personal ego stroking whereas the latter is merged with the system, serves roleplaying purposes and ideally gives different bonuses and/or penalties. feats should be in definitely!

Edited by Semper, 30 September 2012 - 09:24 AM.


#72
JWestfall

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I want Obsidian to mail me personalized iron-on badges for every achievement I make in the game. Maybe an officially published thumbs-up for the harder ones, so that I can brag to all my friends.

Er... I mean I vote no.

#73
RosesandAshes

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I love achievements, but in the sense that I like playing the game and all of a sudden an achievement pops up, and I'm like "Oh, well, I didn't know you could get an achievement for that." I don't like to look at them beforehand and say "Ooh, I'm going to get the one that requires you to go through the game naked!" I just like to play and find them.

#74
Flying Magician

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Achievements? What is this thing? :shifty:

Edited by Flying Magician, 30 September 2012 - 10:22 AM.


#75
tilly

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Given Obsidian's proposals to add options for us to turn off ease of use features and add hardcore modes to the game, I'm more relaxed on this worry. I don't think they'll harrass us with achievement pop-ups. Or at the very least, we'll be able to turn off that. Like I said before, an optional page or two in the journal - like Fallout - listing kills and statistics and stuff would be fine by me. :)

#76
beerflavour

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I find Achievements can be interesting if they're odd enough. Remember what they did in Arcanum? Those were pretty cool. (If you haven't played Arcanum, basically you acquired titles for doing some odd things like running around naked in town.)

However, they should *definitely* have a way to turn off the notifications for people who hate them.


I'm not much a fan of achievements. But this one is really funny. I wouldn't mind it as some kind of easter egg ("the nekkid runner in circles"). ,)

#77
diablo169

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Console nonsense, multiple playthroughs should be encouraged through branching paths in the story and choices you can make. Not leet gamerscore collection.
  • Zz'gashi likes this

#78
Vampero

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I can live with or without them .

#79
Spess Merhenn

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No achievements. Absolutely not. Saged. Reported. Called the cops. Told my parents.

#80
Amentep

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As someone who has always played both PC and Console games...I don't get achievements. A game being good will be encouragement for me to replay it, not trying to complete an artificial list of "things to do" by finding 1000 McGuffins in the Secret Dungeon.





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