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Developers: please, tell us something about quest design


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Maybe this topic is redundant or maybe is premature, but I really need to ask to Josh (or to anyone that want to answer): what kind of quest design can we expect from Project Eternity? I mean, this's gonna be a game primarily focused on combat, "puzzle-solving", exploration, investigation or what?

You mentioned both Icewind Dale and Torment as fonts of inspiration, but despite the common engine and ruleset they are almost complementary games in this area.

So, would you add any additional info to what we already know?

Edited by Baudolino05
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