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I DO want to play inventory Tetris

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I like inventory tetris because it allows me to sort my inventory as I see fit. I see it more as a usability feature - sortable inventory just makes the UI better.

 

With a list inventory (like KotOR, or Dragon Age), if I want something from my inventory I need to browse through the list and find it every time. That's really irritating. But with sortable inventory (like the grid in Dungeon Siege or NWN, or the slots in BG), I can know where things are before I go looking for them. If I need a healing potion in NWN, I know I've sorted them along the bottom left of my first inventory screen, in ascending order of strength.

 

Sortable inventory is a usability feature.

 

Also, I suspect the reason we lost grid inventories (tetris) is because it's difficult to use them when playing a console game. Since Project Eternity isn't a console title, there's no reason to accommodate their limitations.

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I'm fine with a system that takes into account item size (as a property) and item weight, and ensuring that the player has the space to carry it.

 

Ultima VII was like this. I couldn't put a Two handed sword into a tiny bag, nor could I carry something if I was already over burdened.

 

I was just thinking of Ultima myself, though it could get bit unorganized/hard to find things with the way items could overlap. Ah, food hoarding. Hmm, didn't Betrayal at Krondor have a bit of inventory tetris too?

 

Anyway, the IE way is fine with me, though I do like having different bags for ammunition, scrolls and potions.

 

There's nothing stopping improvements on the Ultima system though. You can make it text based really. Or add a grid so that you can still easily find unique items and so forth.

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Here's my pitch:

Your characters each have a personal inventory that is limited to what they can wear, equipped weapons and armor mostly, but also small bags around the belt for ammo and potions perhaps (of which you could buy improved versions as the game progressed). and a backpack that can hold maybe an extra weapon or bit of armor. (or actual adventuring gear, like ropes and lanterns, if such things are going to actually be in the game)

 

You would then have the option to hire a squire/servant who would, amoung things (could be a companion in his own right, give bonuses, conversation and what-not) spend the time you spend actually adventuring to haul stuff back to cart or the horses (if you've purchased the same). The inventroy in the cart would be tetrisized, but the personalized inventroy would just be slot based.

Edited by Fromage

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i like the encumbrance factor (as in arcanum). none/light/medorate/heavy. but it shouldn't be an overkill. have only one unit for it (weight). not together with volume.


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Personally, I adored the inventory system in NWN. I liked arranging item shapes. I'd usually find room for what I needed to place in it. Also, gem bags and potion cases made the sorting system work well. I agree with the OP. Not only does a constrained inventory system make for fun gaming, it also permits greater immersion -- at least for me (and obviously for others too).


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Inventory similar to Ultima VII would be a plus. I'd just want one change to that model and that is different types of obtainable inventory bags, with multiple pouches to keep things organized.


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Inventory tetris is OK.

But please dont limit ammuntions, potions, scrolls with a stack number.

 

Edit: and maybe special some containers, like scroll case, equipment box, gem bag. And also some dimensional bags of holding :)

Edited by cyberarmy

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Better this than a consolized list inventory.

how is it consolized? windows, A PC operating system, has list view for its folders

 

just make both, icons and lists, so people can use whatever they prefer

 

The list inventory was implemented in RPGs to make inventories easier to sort through on consoles. This is a PC only game so doesn't have think of their needs.

 

I loathe the the list inventories of DA, ME and Skyrim, I would prefer not to see them here.


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The classic ie system was the worst. You'd never loot "unstackable" rings or necklaces,

because they take the same slot as everything but aren't worth much.

 

NWN tetris is much better, with big heavy items taking more space, and you actually seeing what's what.

 

But the later party inventory is the best one.

I don't want to spend time managing the inventory, I'd rather do something else. Like manage the stuff the party is wearing.

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Just imagine picking up a +3 rapier of soul rending and having to decide whether it's finally time to drop your Obsidian Commemorative Kickstarter Beer Stein at the bottom of some remote dungeon. Not that hard to imagine.

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Sign me up for Inventory Tetris.

 

System Shock 2.

Deus Ex.

Arcanum.

Neverwinter Nights.

 

There is no shortage of amazing games with inventory tetris.

 

Unified party inventories or list-based inventories are the devil's work.

Edited by Luckmann
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