overlordrauz Posted September 17, 2012 Share Posted September 17, 2012 It wasn't the blindly follow you around like games such as dragon age 2 or any jrpg. 1. A good party member had depth he wasn't just with you. They had motives of their own be that they were using you the whole time or simply needed your help. 2. If they disagreed with something you did they ether left your party or there was repercussions from you doing that. Ex. (spoilers). - You slept with the drow chick well romancing aerie in Baldurs gate 2. Well guess what shes no longer a romancing option. - In dragon age 1 if you had a certain character in your party and defile the ashes they leave your party forever and attack you making you have to kill them. - Having a evil party member and doing good deeds and vice versa. 3. Having your companions and your self actually be who they are ie they are mortals not gods that can live forever. I am talking about dnd rules on baldurs gate. Where a well placed crit will kill your party member forever. 4. Lively banter between companions. Also if your going to have romancable party member's don't just throw them in. If you want to put in homosexual and lesbian romances don't make it that a female could romance a gay guy and vice versa. It made no sense in dragon age 2. No one wants companions that have down syndrome cant think for them selves and blindly follow you around they just feel like kids/pets following you around with no point of even existing. Also I would love to see weapons based off of old weapons from bg2 and iwd 2 such as the talking sword or the 2 hander of beserking. Now that I got that out of the way what are my fellow gamers looking forward to in Project Eternity? 1 Link to comment Share on other sites More sharing options...
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