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Let's talk about Mods, baby


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Let's talk about all the good things, and the bad things that may be.

 

I love mods. I love making mods, playing mods, I even love bad mods. So obviously I'm interested in how extensively you guys intend to support mods. My gut says any support will be minimal, but my hope is that it will be quite extensive.

 

I'm not asking for an end-user editor, but I would like to see the game developed in such a way that authors can readily shove content into the pipeline. Ideally the kind gentlemen-scholars at Obsidian will be thoroughly documenting their development practices on a wiki somewhere, and then publish the relevant bits for mod authors to use as a handbook. Go one step further, and develop the engine in a data-driven process, so that nice little config files containing data elements for everything from level caps to experience tables can be manipulated by the end-user - like 2DA files from the Infinity Engine but beyond.

 

I know this is not easy, but I personally think it's important, and in the spirit of the Infinite Engine games.

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