Dialogues, should they be tied to your stats?
319 members have voted
1. How do I want dialogues to work mechanically?
Tied to stats, If i want to excel at talking, I should need to devote resources that way.120
My choices inside the game, like which faction i align with should determine who i can persuade or not22
Finding the right things to say to each npc should determine if i can sway them (Deus ex HR as an example here)20
Mechanically tied, but choosen separately from class and attributes, like dividing a pool of persuasion, intimidation, bluff etc points32
Other, I will explain in the comments9
All of the above116
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