Oerwinde Posted September 16, 2012 Share Posted September 16, 2012 Honestly I don't even really see the need for too many classes considering how the magic system works. Basically you should have a magic user class, a fighter class, and a rogue class, and everything else should be determined by skills/perks/proficiencies. If you want to have a fighting monk, go with a fighter class, then choose skills/perks/etc. tied to religious training and unarmed combat. If you want a standard fantasy cleric, choose magic user class then skills/etc. tied to healing magic and again, religious training. Basically having most character development tied to skills, with certain classes having skills only that class can use would be ideal. Background perks are also super cool. Like if I want my character to be a nobleman, having a noble house background perk would have other nobility treat me better than if I didn't have the perk, and the lower classes would tiptoe around me and maybe not give accurate info or I might have to work harder to gain their trust. The area between the balls and the butt is a hotbed of terrorist activity. Link to comment Share on other sites More sharing options...
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