Solivagant Posted September 15, 2012 Share Posted September 15, 2012 The backgrounds will be 2D art. Dragonblade of the Obsidian Order No sleep for the Watcher Link to comment Share on other sites More sharing options...
Audiocide Posted September 15, 2012 Share Posted September 15, 2012 (edited) Are you referring to the backdrop or the character models? I'm less keen on how much is involved in developing a prerendered backdrop, but characters (especially customizable ones) are cheaper and more versatile in 3D. And this is not with copy/pasting. I don't mind the characters being in 3D. That would make sense. There's a reason why inXile went with a 3D engine to do the "true sequel" to an old school, very 2D game. There are huge benefits to development, as well as quality assurance. Which I'm sure the Obsidian devs are aware of. I'm very excited about Wasteland 2 as well, and the screenshots look great. But I'd have no objections if they went with unique, hand painted backdrops for this project, instead of bland 3D maps created with a toolkit. Edited September 15, 2012 by Audiocide Link to comment Share on other sites More sharing options...
Darkath Posted September 15, 2012 Share Posted September 15, 2012 (edited) This is how a modern 2D isometric game with 3D character can look like : Or like this : Edited September 15, 2012 by Darkath 1 Link to comment Share on other sites More sharing options...
mkreku Posted September 15, 2012 Share Posted September 15, 2012 I think the focus here is to make a great RPG. Neither rotating cameras, nor facial animations would have made Planescape: Torment better. Wrong. God, you've had 30 posts and you're already annoying the **** out of me. Swedes, go to: Spel2, for the latest game reviews in swedish! Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted September 15, 2012 Share Posted September 15, 2012 (edited) This is how a modern 2D isometric game with 3D character can look like : (screenie) Like a mock-up concept art that doesn't even feature 3d models? O_o' EDIT: Ah, I see you've added a Bastion screenshot. I guess that kinda fits, though Bastion went with a 3d model turned into a sprite only because of manpower/time problems with making the sprites, and doesn't really use it to its full potential (the character's visual customization is very limited, and it probably would have fit the art style better if they went full 2d). Edited September 15, 2012 by WorstUsernameEver Link to comment Share on other sites More sharing options...
magyaronny Posted September 15, 2012 Share Posted September 15, 2012 Isometric gaming is not for me oh well, better luck next time. Link to comment Share on other sites More sharing options...
Darkath Posted September 15, 2012 Share Posted September 15, 2012 (edited) This is how a modern 2D isometric game with 3D character can look like : (screenie) Like a mock-up concept art that doesn't even feature 3d models? O_o' Those are 3D models actually. (edit probably not the passers-by with their umbrellas, but the shining NPC are 3D, they showcased the dwarf model in a video for instance) Edited September 15, 2012 by Darkath Link to comment Share on other sites More sharing options...
Wombat Posted September 15, 2012 Share Posted September 15, 2012 From Amazon ad on Kindle DX Lose Yourself in Your ReadingThe most elegant feature of a physical book is that it disappears while you're reading. Immersed in the author's world and ideas, you don't notice a book's glue, the stitching, or ink. Our top design objective was to make Kindle disappear 1 Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted September 15, 2012 Share Posted September 15, 2012 The dwarf might be 3d but the rest is cropped concept art. This mock-up has the 3d models, and you can clearly see the polygons, etc. Still doesn't look bad, mind you, but you're misrepresenting how a 2.5d game would look by using that screenshot to prove a point. Link to comment Share on other sites More sharing options...
Darkath Posted September 15, 2012 Share Posted September 15, 2012 Right i took the wrong picture, i'll change it, but nevertheless, it looks really similar to me, true we see some more polygons and less crisp details, but that's really ok for me. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted September 15, 2012 Share Posted September 15, 2012 Sure, no problem. Link to comment Share on other sites More sharing options...
Luhaja Posted September 15, 2012 Share Posted September 15, 2012 Am I the only one who would love to just play a 2d infinity engine style game here and wasnt the purpose of this whole kickstarter to go for this? or what? 9 Link to comment Share on other sites More sharing options...
Audiocide Posted September 15, 2012 Share Posted September 15, 2012 I think the focus here is to make a great RPG. Neither rotating cameras, nor facial animations would have made Planescape: Torment better. Wrong. God, you've had 30 posts and you're already annoying the **** out of me. Relax, kid. 1 Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted September 15, 2012 Share Posted September 15, 2012 Am I the only one who would love to just play a 2d infinity engine style game here and wasnt the purpose of this whole kickstarter to go for this? or what? Infinity Engine style can mean many things.. you can ideally do an Infinity Engine game in full 3d. Link to comment Share on other sites More sharing options...
Luhaja Posted September 15, 2012 Share Posted September 15, 2012 Then there's no reason to argue, because I'm sure obsidian has got it covered. It looks like they've done their research for this game. Link to comment Share on other sites More sharing options...
Lexx Posted September 15, 2012 Share Posted September 15, 2012 Pre-rendered 2D art > 3D modelling It's also probably cheaper. Which means more content! Makes no sense. First, the pre-rendered 2D art was a 3D model first too. Therefore building a 3D model, then rendering it to 2D, then cutting it and implementing it into the map is more work than just using the basic 3D model from the go. 1 "only when you no-life you can exist forever, because what does not live cannot die." Link to comment Share on other sites More sharing options...
Wombat Posted September 15, 2012 Share Posted September 15, 2012 (edited) Then there's no reason to argue, because I'm sure obsidian has got it covered. It looks like they've done their research for this game. Indeed, Sawyer sounded like that. Looks fine to me, camera doesn't need to go any closer in this kind of game (as much as I liked watching NWN2 battles at super-closeup). I think the camera needs to make the tactical gameplay enjoyable and it needs to help convey the right atmosphere/vibe of the world. If the environments are built for the camera (as this one is), these distances/angles work well. Edited September 15, 2012 by Wombat Link to comment Share on other sites More sharing options...
Luhaja Posted September 15, 2012 Share Posted September 15, 2012 Makes no sense. First, the pre-rendered 2D art was a 3D model first too. Therefore building a 3D model, then rendering it to 2D, then cutting it and implementing it into the map is more work than just using the basic 3D model from the go. It makes sense from a nostalgic point of view, which I feel like is not entirely without its merits. Link to comment Share on other sites More sharing options...
Lexx Posted September 15, 2012 Share Posted September 15, 2012 If you cripple yourself technic-wise just for nostalgia, you are doing it wrong, imo. They should use the superior technic, which costs them less and is faster to work with. In worst case, they can still add filters and shaders over the whole scene to give it a painted look. Such a thing is not impossible. 1 "only when you no-life you can exist forever, because what does not live cannot die." Link to comment Share on other sites More sharing options...
Audiocide Posted September 15, 2012 Share Posted September 15, 2012 Am I the only one who would love to just play a 2d infinity engine style game here and wasnt the purpose of this whole kickstarter to go for this? or what? I could be wrong, but I actually think that was the whole purpose. 4 Link to comment Share on other sites More sharing options...
Luhaja Posted September 15, 2012 Share Posted September 15, 2012 If you cripple yourself technic-wise just for nostalgia, you are doing it wrong, imo. They should use the superior technic, which costs them less and is faster to work with. In worst case, they can still add filters and shaders over the whole scene to give it a painted look. Such a thing is not impossible. Possible. I will wait with voicing my opinion about this till I see what obsidian is actually going to do. I'm not someone who has so little faith in them that I dont think they haven't thought through this subject extensively and more than people in this thread have, though this is an assumption. 1 Link to comment Share on other sites More sharing options...
Solivagant Posted September 15, 2012 Share Posted September 15, 2012 If you cripple yourself technic-wise just for nostalgia, you are doing it wrong, imo. They should use the superior technic, which costs them less and is faster to work with. In worst case, they can still add filters and shaders over the whole scene to give it a painted look. Such a thing is not impossible. The argument of not crippling yourself technically wise because of nostalgia is what gave us Fallout 3. Which I hated. Of course, that lead to New Vegas, which was actually great, but still, not the turn based top down Fallout we all wanted. 1 Dragonblade of the Obsidian Order No sleep for the Watcher Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted September 15, 2012 Share Posted September 15, 2012 Makes no sense. First, the pre-rendered 2D art was a 3D model first too. Therefore building a 3D model, then rendering it to 2D, then cutting it and implementing it into the map is more work than just using the basic 3D model from the go. Not exactly. They can easily go for higher polys models, paint them over to get a consistent look instead of using textures, possibly implement animated effects, etc. I still don't think pre-rendered has an edge over 2d, but it's not taht simple. 1 Link to comment Share on other sites More sharing options...
Wombat Posted September 15, 2012 Share Posted September 15, 2012 To be honest, I expected at least tech demo at the opening of Kickstarter but they may be thinking a certain mystery may be good for spreading words, which is an understandable tactics. Link to comment Share on other sites More sharing options...
C2B Posted September 15, 2012 Share Posted September 15, 2012 We'll see how they render it exactly when the first screenshots come. Link to comment Share on other sites More sharing options...
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