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Let's talk about the map


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My main complaint about the map we have at the moment is that the given screenshot is too small and I have to put on my reading glasses to read the names. :-

"Lake of Drow Tombs/Lake of Drowned Tombs" ... :lol:

 

Many of the names do feel a bit simple but like Humanoid said, I kinda like it vs. the often made-up gibberish language stuff. Having a mix of both types might feel a bit more realistic tho, as a world of multiple race/areas probably aren't all going to be commonly known with only descriptive "common language" names. That said, I have no idea what concept they have in mind for language among current race or historical (to the game world) races.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Actually makes me wonder whether it's just a screenshot of a scrollable map, or if those are the hard limits of the world as used in the game. Will the cloth map be an exact facsimile of that image, or show a wider perspective?

 

In terms of a playable world, what we see is more than enough, but would be interesting in terms of both lore and aesthetics to have a bit more revealed.

Edited by Humanoid

L I E S T R O N G
L I V E W R O N G

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Actually makes me wonder whether it's just a screenshot of a scrollable map, or if those are the hard limits of the world as used in the game. Will the cloth map be an exact facsimile of that image, or show a wider perspective?

I have a feeling there's more map than can be seen in that picture. There's more red lettering under the border at the bottom. How much more tho, I couldn't guess. Could be just a little more ... or another half continent more.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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I wonder if Free Palatinate of Dyrwood is just a name, or if it's 'free' from something.

 

A Palatinate is generally a substate with more autonomy than other substates of the same nation. Could be a name leftover from a greater empire in the past, or this could just be part of a larger nation and we only see a small part.

Edited by Oerwinde
The area between the balls and the butt is a hotbed of terrorist activity.

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I've always wondered why we have such fantasy maps which seems to be scrolling beyond the edge of the frame. Like we have in Wheels of Time, Middle Earth. I know an common explanation is that area beyond that point is desolate/unexplored, but even then a rough sketch of the area and lore explaining why that is so desolate enriches the world.

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I've always wondered why we have such fantasy maps which seems to be scrolling beyond the edge of the frame. Like we have in Wheels of Time, Middle Earth. I know an common explanation is that area beyond that point is desolate/unexplored, but even then a rough sketch of the area and lore explaining why that is so desolate enriches the world.

Huh. That is kind of a neat idea. Perhaps fuzzy, obviously poorly charted areas along the edges of the map like those antique maps of the world where they assume a northwest passage in the Americas and California is an island.

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I've always wondered why we have such fantasy maps which seems to be scrolling beyond the edge of the frame. Like we have in Wheels of Time, Middle Earth. I know an common explanation is that area beyond that point is desolate/unexplored, but even then a rough sketch of the area and lore explaining why that is so desolate enriches the world.

 

simply because as a designer you can't create a whole world with different cultures, climates, vegetation, mysteries and so on within a few days. you also don't want to lock all those things right from the start. landmass beyond the border of the map is there to give the impression that there's way more to explore in this universe. what you're holding right there is just a local map, for everything else you've to use your imagination. the more the ip grows the bigger the known map will become.

Edited by Semper
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If there is one thing I hate about the game so far, it's the map. Very generic, very forgettable. And yet, it's not a very important aspect of the game. Sure, it does have an effect on what story could be told in it, but in the end of the day, it's a trivial problem, one writers should have little problem adapting to.

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Echo Bay, for some reason, caught my attention. Will there be scary echoes there?

I'm reminded of that one place in the Silmarillion where, after Ungoliant attacked and wounded Morgoth, the latter cried out in fear and pain. A near godlike being crying out in fear and pain is a really big deal, as it turns out, and anyone at the site where it occurred could still hear the cry, even thousands of years from then. It never faded.

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The first impression I got from the map was "Wow, it's Myth Drannor... er... Eir Glanfath". If elves are in the game, I bet this section represents the ruins of an ancient elven civilization. Could be good, could be bad.

 

The map is also somewhat reminiscent of the Dragon's Head Peninsula which is a part of the kingdom of Tethir, south of Amn, but the area seems to be larger.

 

Godhammer Citadel is likely dwarf-related (although I'd love to be wrong on this one).

 

For whatever reason, I think the campaign will begin in Loghome, be centered around New Heomar,and include extensive trips into the Dyrwood. Eir Glanfath is where Eternity II will take place.

 

I know they are going for original IP, but I don't think the resemblance to FR is necessarily bad for the type of game they are trying to create (spiritual successor to BG/IWD series). Since I think I know a bit how Josh thinks, that map very likely included enough materials for a trilogy.

There are no doors in Jefferson that are "special game locked" doors. There are no characters in that game that you can kill that will result in the game ending prematurely.

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I think the fancy outlining of the map definitely makes me peeved since it covers the names of locations. As for the names themselves, yes some of them are a tad bland but I'm sure Obsidian will expand and/or make them better. But I hope the cloth map we get won't have that obstructive outline!

Skald of the Obsidian Order of Eternity

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