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[Update 02.10.12] Project Eternity: Known Information

Eternity Crates

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#21
mkreku

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When will they release more info on the technology they are planning to use in this project? I am interested in knowing if they plan to make a new 2D engine (unlikely, I guess), use their internally developed Onyx engine (as seen in Dungeon Siege 3) or go the InXile route and adopt a third party engine, Unity for example?

I'm guessing the Onyx engine would be well suited for this project, considering they must have a lot of expertise on it by now and could basically start creating assets immediately. Not sure if it's '2D' enough though (or how flexible it is).

#22
Hoebagger

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I can't help but notice that you have not mentioned recieving liscensing from Wizards of the Coast. Am I correct in believing that you *do not* have the ability to base this game off of D&D rules at this time?

#23
gaqzi

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I can't help but notice that you have not mentioned recieving liscensing from Wizards of the Coast. Am I correct in believing that you *do not* have the ability to base this game off of D&D rules at this time?


They said in the video they're aiming for their own IP (Intellectual Property), meaning, that the world be off their own imagination and own rules.

Personally I hope they take some of the aspects from Planescape: Torment, the whole idea of the world forming after the belief of the people living there really speaks to me. Then again I'm also a big Discworld fan so. :)
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#24
Olauron Mor-Galad

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Just an observation of the second teaser (Update #2):
* * *
  *
  *
  *
and
  *
* * *
 * *
Looks like there will be a party of 6.

#25
GhostofAnakin

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So if this is a throwback to the PS:Ts and BGs of the world, does that mean the system requirements to run the game will be the same as those? :w00t:

#26
Tigranes

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Sawyer's explanations about house stretch goal added.

#27
Kovaelin

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I'm guessing the KS forum badges come after the timer runs out, even though they've already hit their goal?

#28
Tigranes

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Yes. After all, nobody's actually paid anything yet, and there will need to be a mechanism by which you identify your kickstarter account with your forum account.
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#29
Oner

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Well, looks like elves are in judging by this:

2.0 million, Player House!
Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".


Crap, tired of elves/dwarves. :(

Yes, and they'll tell you to chillax. :p
It's a fantasy joke, don't read too much into it.

#30
NuclearFrisson

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Does anyone have high-res caps of the teaser texts? The ones on the Facebook page hurt my mein eyeballs.

#31
Chaos Theory

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Is this project confirmation that you (Obsidian) are not involved with any Fallout 4 (or related) project?

Edited by Chaos Theory, 16 September 2012 - 02:14 PM.


#32
neckthrough

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I wonder if this game will use sprite models or 3d, if they choose to use sprites, I hope that it will be in high resolution and capable to withstand modern monitors, up to 27" at least.


From current information 2D backgrounds with 3D charachters. How *exactly* though we'll see with the first screenshots.

This sounds great. I loved the 2D backgrounds in the IE games but the character sprites (paper dolls?) were eyesores. Judged by today's standards, the backgrounds still look great but the sprites look ludicrous.

Some other minor graphics comments:
  • I always felt the maps were a little cramped in the IE games. Outdoor areas felt like narrow interior walkways. The scale of the area that the story was trying to present was not adequately represented by the graphics on screen.
  • The absence of perspective (parallel lines converging at the horizon) in the isometric geometry was always a little disconcerting to me. With today's systems I suppose it should be fairly straightforward to add a slight perspective effect to the isometric layout, shouldn't it?

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#33
level10

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This bit of concept art that was in the video was on Brian Menze's DeviantArt for quite a while, and the description doesn't really sound like it's meant for Project Eternity, so I'd expect most of the concept art there to be actually from other projects.

Going by the guns and the designs I'd say that was DSIII concept art. All speculation on my part, though.


Oh, lord. I really hope that the second design there has absolutely no bearing on the aesthetic of this game. That is absolutely awful :down:

#34
Nepenthe

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When will they release more info on the technology they are planning to use in this project? I am interested in knowing if they plan to make a new 2D engine (unlikely, I guess), use their internally developed Onyx engine (as seen in Dungeon Siege 3) or go the InXile route and adopt a third party engine, Unity for example?

I'm guessing the Onyx engine would be well suited for this project, considering they must have a lot of expertise on it by now and could basically start creating assets immediately. Not sure if it's '2D' enough though (or how flexible it is).

3d on top of a 2d background... From my brief experience with Onyx in DS3, doesn't seem much of stretch.

#35
Alupinu

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Is that concept art from Eternity or another Obsidian game?
Posted Image

Will the game be set in a world where they have discoverd gunpowder?

That is original concept art for Project Eternity.


Are there still plans to include guns and possibly other technology in the game or was it just an idea?

Please no gun powder.

#36
Pangur

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Please no gun powder.

+1. Please no gun powder or any steampunk-ish technology (no offense to anyone who loves steampunk).

#37
Pangur

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Edited: Sorry for double post.

Edited by Pangur, 17 September 2012 - 03:31 AM.


#38
Monte Carlo

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Too late, that's clearly a musket of some description. Whether they use gunpowder or not is moot.

A musketeer / technomancer class would be kewl.

#39
The Sharmat

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I like that there may be crude guns in the setting. This segregation of gun powder and middle ages tech is incredibly artificial given that gunpowder arrived in medieval Europe in the late 13th century. Iron age weapons and tactics don't vanish the instant guns show up.

Besides, it helps differentiate this game from every other fantasy setting.

Edited by The Sharmat, 17 September 2012 - 06:24 AM.

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#40
l3loodangel

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Is that concept art from Eternity or another Obsidian game?
Posted Image

Will the game be set in a world where they have discoverd gunpowder?

That is original concept art for Project Eternity.

That looks awful and not something from Infinity Engine.





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