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TSLRCM 1.8 RELEASED!


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http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads/tslrcm-18 (still awaits authentication though)

or

http://deadlystream.com/forum/files/file/197-tsl-restored-content-mod

 

Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet

Contact: PM us at Lucas Forums/Deadlystream

Name: The Sith Lords Restored Content Mod (TSLRCM) 1.8

 

1. Description:

----------

Welcome.

Thank you for downloading and installing TSLRCM 1.8.

This mod's intention is to restore much of the cut content to The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everything restored was really "cut", for example the quest 'Corrun Falt'), this mod should seriously decrease the buginess that plagued TSL.

Overall, our goal is to make the KOTOR2:TSL experience closest as possible for us (as modders can do) as Obsidian originally intended it to be...

 

Be sure to check our website for potential upgrades, patches and compatible mods for TSLRCM. Our site will always have the most recent version of TSLRCM, something we cannot sadly enough promise from other sources.

Also if you have issues, questions or feedback, please post it on the official forums, as otherwise it can be read much later, or not at all. After all, we can't monitor the entire internet.

Deadlystream.com

 

2. Installation:

----------

1. If you're using an older version of TSLRCM, it's strongly advised to re-install before applying 1.8. It's required if you use the non-mod installer for 1.8 (english version only) or have many mods altering the same files as we do (dialog.tlk, global.jrl) as both your mod and TSLRCM can give unexpected errors otherwise.

2. After re-installing it's advised to apply the official patch (1.0b). Non-US versions require you to install 1.0a first, then 1.0b, US versions can install 1.0b right away. Make sure to apply the patch that fits your version. Also after installing 1.8 the official patch can no longer be installed!

3. If desired, apply the high quality music and/or movie patches

4. Install 1.8

CHECK YOUR INSTALLATION DIRECTORY

We've had several users on Vista mention instead of Program files (x86) it would give program files/program files, failing installation. Make sure the installer points to the proper location of your KOTOR2 installation.

5. To check if installation has succeeded, try launching KOTOR2:TSL. The launcher picture should have changed, and mention "version 1.8" in the upper right corner.

PLEASE CHECK OUR OFFICIAL WEBSITE OR MODDB FOR ANY POTENTIAL UPDATES

6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen bugs, critical ones, pass through. We will fix them, so check our site for any potential updates and patches. We rather not have people play unpatched and then experience issues like the black screen (1.7) or red eclipse (1.6)!

7. Install any TSLRCM-compatible mods you desire now. If you're unsure a mod you want is compatible check our list at our forums.

 

* Saves from version 1.7 "should" work after installing version 1.8 but It is still suggested to start new game.

 

3. Major additions in TSLRCM 1.8

----------

* Newly restored cut content

* Fixed many issues with the loot-system.

* Fixes the 1.7 gamebreaking bug with the Ravager, and the vanilla gamebreaking bug with Visquis inventation.

* Fixes the crash with Mandalore's battle on Dantooine.

* Tweaked the workings of the HK-Factory.

* Improved how saving teammates works on Malachor, making it (hopefully) less jarring.

* Many MANY bugfixes.

 

4. Full CHANGELOG from v 1.7

----------

Global Fixes

* Incorporated Kreia Green Robe Fix by VarsityPuppet

** Fixes green tint on Kreia's hood

* Incorporated Peragus Sion Arrival In-game Cutscene by Zbyl2.

** Looks better and fixes incorrect bodies around Sion

* Incorporated Weapon finesse icon fix by Mrmarb

** So melee no longer looks like a blaster and lightsaber like melee.

* Incorporated Lightsaber parts icon fix by DrGhent

** Fixes 2 icons for Lightsaber parts being switched around

* Incorporates Bao-Dur shader fix by Darth_shan

** Fixes the shader for Bao-Dur's arm

* Uses Telos Shuttle Modder resource by Darth Insidious and Jcarter426

** Used to add cutscenes with cut Atton lines when crashing both times on Telos

* Uses Goto's Yacht Window Fix by Darth Insidious

** Treading the fine line between a bugfix and added content, this is enough of a fix (since we doubt OE would want such low-res textures so prominently displayed) to be in our philospy of staying true to Obsidians vision...

All mod's used with permission... (see section 8 for further details)

 

* Dialog.tlk file; a whole lot of miss spellings and VO mismatch errors corrected (too much to list).

* Modified random loot system. This fixes the issue with robes, droid headgear, "rare" loot on higher levels and some others. Also randomised the color of a lightsaber (crystal) drop, instead of having it based on level.

* Most droids throughout the game (excluding Peragus for balancing reasons) now drop droid-specific items.

* (English version of TSLRCM only) Fixes mine descriptions to match actually values used in the game (most were incorrect).

* Fixed Zabrak Vibroblade issue.

* Fixed Bao-Dur's "do I have all lightsaber parts" quest requirement.

* Adds the missing 000_T3_Astro_Fix to the globalcat.2da file.

* Made some fixes to HK-47's dialogue; Added a missing LS/DS, and allowed the player to hear more additional versions of dialogue about the HK-50's (some previously inaccessible).

* Fixed the background music re-appearing at the end of the Visas Introduction, now it stays gone during the entire scene.

* Hanharr was lacking VO in his "random good" responses.

* One of Hanharr's -INF was given to Disciple instead. Fixed.

* Disciple; Changed gt to bet 1/4 for Disciple to mention "my turning away from the force" lines (since with 5 he's Jedi again). Added a few small XP rewards (250XP) for flags set named "XP"...

* Visas; Restored a line, allowed people who fail an influence check the inf option after it, when they have proper influence, and fixed a few broken requirements.

* T3M4; Fixed a few broken re-directs, which made getting an influence, DS/LS point hard to get (or impossible with a female Revan). Now all lines properly lead there.

* Added a few missing loading screens.

* Disciple; Added several female Revan lines scavenged from 610 disc_enc.

* Several other gender conflicting Revan/exile lines fixed thanks to VO splits by Sith Holocron and HK-47.

* Applied a fix to Disciple so the option "I want to use your medical skills" does not disappear when asking 'what do you do again'.

* Goto: Fixed 000_Goto_Confront = 5 causing automatic success due to a typo on the influence check. Now it needs 40- or 60+ INF too. Fixed wrong order about Vogga after confrontation. Added "There is nothing more to be done. Events will now take their course." when appropriate.

* Mira; Removed influence gain from E267, because you could gain it for being an ass, and get 4 inf-gains in a row for being nice (which is now 3 thus). Added roll eyes animation where it says {Rolls eyes}. Added 500XP to the set 000_Mira_Malachor_XP flags. Removed lower than 15 wisdom check from LS option, since DS option has no such additional checks either. Now all 3 question opening lines have all options. 2 were missing 3 in the past. Fixed break when asking about Goto's shackles again with the global on 3, now it can properly continue on... Replaced "No, you're just business. Look, forget I said anything." with "No, it's just business. It's just that if you change much more, I won't be able to collect on you, since no one will recognize your face."

* Fixed getting LS upgrades instead of Lightsabers upon death for a few individuals.

* Remote now has VO when talked to outside the Ebon Hawk.

* Corrected proper Main Menu with easter eggs enabled (instead of Sion).

* Added a few reminders to visit Geeda (with XP-awards!), that were missing from vanilla TSL.

* Fixed many issues with Kreia's first "evil" response.

* Playing as your teammates never wields XP for the player. Added a few XP-bonusses to post-NPC sequences.

* Fixed off-set camera point for Sion.

* Fixed collar issues with many robes, most of which didn't even drop in vanilla, but do now.

* Orange and Bronze lightsaber color look different now.

* Fixed random wanderers on various maps.

* Fixed wrong icon being used for influence and force powers

 

Peragus / Harbinger

* Added the missing 1.7 files for Peragus (which includes T3 in the fuel line).

* Fixed a double XP issue with the medical supply door (101PER).

* Restored a missing hololog from the maintenance officer.

* Fixed an issue with the background music still playing during the Sion in Kolto tank scene

* Shooting the Sith with the turret now gives more XP (the same value indoor Sith used previously). Killing Sith on the Hawk gives a little less XP than it used to do (but still more than the outdoor Sith in the past).

* Unified XP for all Sith Assassins throughout the Harbinger (some modules gave more than the rest).

* Fixed 3C being in T3's way in Prologue end scene.

* Supressed background sound when Harbinger docks.

* Added some missing tutorial popups to the start of Peragus.

 

Ebon Hawk

* Fixed Kreia's skill lesson to match written text.

* Updated Atton, Mira's, Visas

  • Like 1

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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Thanks for the update. I heard it came out recently, but the reminder here will be good. Maybe this is the kick I need to give it a play with the mod.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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I'd been checking on this mod forever...it seems...so it was really cool to see it finally released! Already downloaded, installed and started! Many thanks to everyone involved in improving this great game! I love you guys!!!

Edited by SummerDay

What's the difference between "there", "their" and "they're"?   Apparently, none.     :huh:  

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What's awesome?

This is:

CA-RockPaperShotgun.jpg

 

:bow:

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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"* It's no longer possible to use mines to cheat in battle circle; all Mandalorians you have to fight got a feat so mines don't affect them."

 

Damn o:)

 

I guess I do have to try to get this thing running on my current PC now. Too much hassle setting up my old P4 machine.

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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Hey I've never played KOTOR 2 before (didn't have the patience to get through the first level) and I decided to play it again.

 

Which is better-to use this mod for my first playtrough or to play the original game without mods?

Edited by Badumts
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"* It's no longer possible to use mines to cheat in battle circle; all Mandalorians you have to fight got a feat so mines don't affect them."

 

Damn o:)

 

I guess I do have to try to get this thing running on my current PC now. Too much hassle setting up my old P4 machine.

I managed to get it working acceptably in Win7x64, which I could never do on my Vistax32 machine (it ran, but with no sound, which was simply unacceptable). I'm through with Telos and it hasn't crashed once yet-- a far better record in that regard than I've had with the game before on any machine.

 

The annoying problem being that it takes a full 30 seconds for the game to transition from the "game" part to the "movie" part. (Also in reverse.) So sequences like going from Citadel Station down to the Restoration Zone go something like this: [30 seconds of black screen], Video of the shuttle leaving the hangar, [30 seconds of black screen], in-engine Atton chatting at the controls, [30 seconds of black screen], 2-second video of an AA gun, [30 seconds of black screen], Atton again making some comment, [30 seconds of black screen], video of shuttle crashing, [30 seconds of black screen], back to the game and a chat with Bao-Dur.

 

Speaking of Telos, I find it somewhat amusing that there's a popular mod out there letting you skip Peragus. I really like Peragus-- there's tons of clever design going on. What I want is a "Skip Telos" mod. If I could just bypass everything between docking with the citadel to arriving at Atris' base, I'd be all over that. (The whole B4D4 episode being the one thing I would miss.)

Edited by Enoch
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Hey I've never played KOTOR 2 before (didn't have the patience to get through the first level) and I decided to play it again.

 

Which is better-to use this mod for my first playtrough or to play the original game without mods?

I haven't played through the game as-modded, but my impression is that there is little reason to play the original release if you have access to this instead. It's goal is only putting content back in the game that was cut rather late in development. (Also bug-fixing.) While a first-timer isn't going to appreciate what's new about the mod, he or she will presumably find the last third of the game to be much more cohesive and less WTF-inducing.

 

 

I also find it surprising that nobody has mentioned the typo in the thread title yet.

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Which is better-to use this mod for my first playtrough or to play the original game without mods?

Just use TSLRCM. And then later mention what you found jarring and good, guessing what was added and what vanilla. Always nice to hear that, though I barely ever do since most already know KOTOR2.

The annoying problem being that it takes a full 30 seconds for the game to transition from the "game" part to the "movie" part. (Also in reverse.) So sequences like going from Citadel Station down to the Restoration Zone go something like this: [30 seconds of black screen], Video of the shuttle leaving the hangar, [30 seconds of black screen], in-engine Atton chatting at the controls, [30 seconds of black screen], 2-second video of an AA gun, [30 seconds of black screen], Atton again making some comment, [30 seconds of black screen], video of shuttle crashing, [30 seconds of black screen], back to the game and a chat with Bao-Dur.

 

Speaking of Telos, I find it somewhat amusing that there's a popular mod out there letting you skip Peragus. I really like Peragus-- there's tons of clever design going on. What I want is a "Skip Telos" mod. If I could just bypass everything between docking with the citadel to arriving at Atris' base, I'd be all over that. (The whole B4D4 episode being the one thing I would miss.)

There's also a Skip Telos mod.

That video issue sounds annoying. I've got on win7 something similiar, but not totally, I have to alt+tab after each cutscene to get rid of the black screen and see the game again. But that's the only issue I have on 7, and I haven't used comp modes or .dll's or whatever, just a regular installation.

I also find it surprising that nobody has mentioned the typo in the thread title yet.

Whoops. Can't change it anymore though. Mods?

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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I also find it surprising that nobody has mentioned the typo in the thread title yet.

 

Whoops. Can't change it anymore though. Mods?

 

I was going to change it for you last week but my powas dont extend to this forum. You should PM Gorth or one of the other Global mods and they will change it for you.

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Hate to be a spoilsport, but I just ran into a bug - if you select certain dialogue choices with Atton on the Ebon Hawk after escaping Peragus, the "so what was your lightsaber like" exchange will not occur.

"The universe is a yawning chasm, filled with emptiness and the puerile meanderings of sentience..." - Ulyaoth

 

"It is all that is left unsaid upon which tragedies are built." - Kreia

 

"I thought this forum was for Speculation & Discussion, not Speculation & Calling People Trolls." - lord of flies

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I double-checked all paths, everything lead there. :/

So, what did you pick then?

 

EDIT:

Just looked through the .dlg and can't find any instance of not triggering it...

 

EDIT2:

Hmmm, did you say "All right, I'll do that." and then it stopped the convo?

If so, there's a bug in the .dlg editing program... which would explain why it can happen but not appear in the .dlg.

(the line lacks it's requirement, as it should, but it's a copy of a line who does have a requirement, just modified. Might be something went haywire there in the program?)

Edited by Hassat Hunter

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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Man, I forgot how easy it was to screw up the whole "Visas likes me more than Handmaiden" thing in this game. Now it looks like I have to roll back to an earlier save and avoid conversation with Visas until after I've "finished" all the Handmaiden interactions.

 

The whole "Handmaiden locking you out when Visas influence gets too high" thing is a pretty poor design decision when coupled with the fact that you can essentially max Visas' influence in one conversation.

 

(I realize that this is not particular relevant to TSLRCM, but it's a frustration I've encountered in replaying the game for the first time in many years.)

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It does give you the Visas vs. Handmaiden stuff in the end of the game.

So if you want to see that, going back an earlier save undo's that ;).

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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I double-checked all paths, everything lead there. :/

So, what did you pick then?

 

EDIT:

Just looked through the .dlg and can't find any instance of not triggering it...

 

EDIT2:

Hmmm, did you say "All right, I'll do that." and then it stopped the convo?

If so, there's a bug in the .dlg editing program... which would explain why it can happen but not appear in the .dlg.

(the line lacks it's requirement, as it should, but it's a copy of a line who does have a requirement, just modified. Might be something went haywire there in the program?)

 

I got the "Alright, I'll do that" option and a few others at the same time asking more questions. I went with those, and the "Alright, I'll do that" never popped up again. Eventually it just hit a point where the conversation exited and then talking to Atton would just elicit a single line of dialogue from him and that was it.

"The universe is a yawning chasm, filled with emptiness and the puerile meanderings of sentience..." - Ulyaoth

 

"It is all that is left unsaid upon which tragedies are built." - Kreia

 

"I thought this forum was for Speculation & Discussion, not Speculation & Calling People Trolls." - lord of flies

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I got the "Alright, I'll do that" option and a few others at the same time asking more questions. I went with those, and the "Alright, I'll do that" never popped up again. Eventually it just hit a point where the conversation exited and then talking to Atton would just elicit a single line of dialogue from him and that was it.

The breaking seems to be related to asking "Forget it, then - just stick to piloting." It lacks the check for global 6, which should give it another line than it currently does (the lightsaber convo). Guess you'll have to use any other means to end the convo for now...

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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Bug report. Dueling Handmaiden causes her armor to be lost forever. I lost a Heavy Echani suit from that. Before I reloaded the save and manually unequipped it.

 

This sounds familiar, actually. Might be an old bug.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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Yeah, it is.

Kinda forgot about it though, and didn't look into it for 1.8... oops.

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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And that's pretty much the only way you can get around it... silly engine.

Can't fix that.

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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  • 3 weeks later...
Bug report. Dueling Handmaiden causes her armor to be lost forever. I lost a Heavy Echani suit from that. Before I reloaded the save and manually unequipped it.

Apparently instead of returning the armor to the player (as it should), it's given to Handmaiden's inventory instead. So if you killed her, she probably would drop it. Of course, killing her breaks far far more.

 

Anyways, fixed now... does

"* Fixed Handmaiden's armor not being properly returned to the inventory when training on the Ebon Hawk."

sound right for a fixlog, or is it too vague on what's fixed for those not aware of the issue?

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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