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Animating South Park (With Lead Animator Shon Stewart)

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So, uhm, they're going for 30 fps? A little disappointing considering the Paper Mario combat style implies that a certain degree of responsiveness in the controls will be needed for the combat widgets (I suppose they'll go easy on the timing?), but at the same time it will probably be the first Obsidian game to have a stable framerate (well, I suppose it would be the second after Dungeon Siege III, but I have heard that on consoles it still had problems of that kind).


Also, the fact that the show has a clearly defined animation style and that South Park studios oversees the project and is working closely with them, plus the nature of the project itself, means that we won't get Obsidian's trademark wonky animation. Cool!

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