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  • 2 weeks later...

I picked up all the DLC together during the steam sale back in October/November time.. started up a fresh playthrough of the whole game.

For various reasons I ended up taking a break from it just when I'd started Dead Money.. at the moment I can't seem to find the enthusiasm to get back to it...

"Cuius testiculos habeas, habeas cardia et cerebellum."

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I picked up all the DLC together during the steam sale back in October/November time.. started up a fresh playthrough of the whole game.

For various reasons I ended up taking a break from it just when I'd started Dead Money.. at the moment I can't seem to find the enthusiasm to get back to it...

I didn't so much run out of steam (pun unintended) as I ran out of time to play. I did manage to finish Dead Money. Absolutely loved it, although I'm not sure it's a replay over and over thing. Not uncommon for story heavy stuff, once you know the story.

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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I have not played the DLC yet, but I already own all the DLC from the steam sale late last year. Planning on picking this game back up after I finish Risen.

What makes a man worthy? Is it his lust for life, his passion for power, or his wisdom for withstanding the deeds of others?

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I understand Sawyer's point about balance. However, I personally have no problem with getting varying payoffs on skillpoints across the timeline of a game. That is I don't mind investing in energy or big guns early on if it pays in spades later. This was particularly true with Fallout Tactics.

 

I understand sacrifice for gain. Don't make me face a flatline playing curve throughout. It's boring. It's doesn't forceme to learn new tactics or abandon old ones.

 

Now, with regard to his point about folding skills together, that I don't get. But I would suggest an alternative. Specialisation. Basically, you can only get so good as a generalist. Past a certain percentage you have to narrow your focus. Shadowrun used to do thi svery successfully. Gun -> pistols -> revolvers -> .357 magnum -> a specific .357, for example.

 

Balancing specialisation is tricky, and it militates against trying multiple weapons which is nice for variety. But specialisation is cinematic. I'd rather get my variety in combat from the bad guys using different tactics; different weather conditions, different terrain. The example I'd use is the line regiment in Empire Total War. Most European powers stick with line regiments throughout, and they get better and better. The variety comes from fighting in different places, and against things from Elephants to seige mortars. Same tool, different canvas.

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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Just finished Dead Money, bravo sirs, tragic and touching while maintaining a brilliant moral ambiguity. I also appreciate the efforts to stymie the characters reliance on familiar tactics and equipment, though to my spartan sensibilities there was still too much clutter in inventory. Reinvigorated my stalled progress in the main campaign.

Quite an experience to live in misery isn't it? That's what it is to be married with children.

I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin.

 

Tea for the teapot!

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I think they are just catagorised wrongly personally. If I can fire a rifle, then I can fire one regardless of whether it uses bullets or energy. I may not be able to use it as well as the one I'm fully trained in but it's basically the same principle to aim and fire.

 

Likewise small guns which covers pistols and rifles is too broad. There is very little in pistol training that will carry over to rifle training and vice versa, the techniques are not the same at all from weight placement to grip.

 

I would go for a hybrid of skill points and learn by doing. Not only does that give you a basis for what you spend points on but it also stops advanced spending which is essentially meta gaming.

 

Put simply if you pick a lock then when you level up you can add points to lock pick. If you never picked a lock , then you can't. There is no actual enforcement on how many points you can spend whether you pick one lock or 10 the choice is yours to decide how much you gained from the experience of picking locks.

 

I'd also change the catagories for guns to something like.

 

Handguns

Medguns

Longguns

 

And add specialise energy or slug which could improve at 1.5 times the rate. Or simply give a flat bonus like critical hits etc.

 

Big Guns should go because really they are individualistic weapons that need a lot of training learing how to fire a chain gun won't be much use when it comes to firing a flame thrower. This should of course be refelcted in their killing power.

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  • 2 weeks later...

Been playing a few days with Sawyer's mod and it rocks, it kind of brings all the systems into perspective, makes stuff like crafting and obsessive stockpiling a bit more necessary rather than a guilty OCD pleasure.

 

On the subject of the game, I'm still floored by the thoughtfulness and logic on display, I was awake for a good hour longer than I should have been last night, not because I was playing the game but because I was lying in bed pondering Caesar's whole Hegelian Dialectic speel, I think Morrowind is the only other game that has had this effect on me.

 

I'm also loving the Gun Runner's Arsenal but with Josh's mod installed buying that stuff is going to totally molest me, I did notice some Jackals using GRA guns though, I grinned lots when looting.

 

Good fun.

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Been playing a few days with Sawyer's mod

Please explain. What is "Sawyer's mod" and what does it do. Also, where do you get it.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Been playing a few days with Sawyer's mod
Please explain. What is "Sawyer's mod" and what does it do. Also, where do you get it.
A bit more info and download link in this NMA Topic

 

(because I happen to lurk there once in a blue moon)

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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That's the changelog of the first version of the mod anyway, he tweaked some stuff and added more tweaks later, and I presume he'll keep doing it if he goes back to it. I don't know if there's a full changelog available unfortunately, lest you download the mod and check the readme yourself.

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I cannot imagine the game without it anymore, somehow. It really makes the game more difficult / interesting, but not as "hardcore" as some other websites / folks where saying. It won't eat your heart and step on your back and stuff, but you definitive need to care a little bit more now, else you die quite fast.

"only when you no-life you can exist forever, because what does not live cannot die."

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That's the changelog of the first version of the mod anyway, he tweaked some stuff and added more tweaks later, and I presume he'll keep doing it if he goes back to it. I don't know if there's a full changelog available unfortunately, lest you download the mod and check the readme yourself.

 

On his blog

 

http://twofoldsilence.diogenes-lamp.info/search?updated-min=2012-01-01T00:00:00-08:00&updated-max=2013-01-01T00:00:00-08:00&max-results=3

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Wholly unrelated to any of the other stuff in that mod, I'm almost sad to see the change that increased .308 drop-rate in Old World Blues. It probably addresses some needed balance issues, and I certainly could've used that when I first played it, but struggling through that difficulty is half the reason why I enjoyed that DLC.

 

I went there with This Machine as my bread-and-butter rifle (along with the Sniper Rifle, a riot shotgun, and Graham's pistol for low-threat targets). I packed a decent supply of .308, but with how bullet-spongy all the enemies there were, I got into "OMG Conserve Ammo!" mode for 3 of my 4 weapons pretty quickly, and never really left. I had a lot of casings, and powder wasn't hard to get, but all I kept finding was .44 and .357. Besides the occasional Lobotomite carrying a hunting rifle and 5 cartriges, there was almost no source of the primer necessary to make .308 ammo after I blew through those few primer packs that the butler in the Sink would sell me.

 

It stressed me out at the time, but the added drama to running away from a pack of Nightstalkers, plunking away at them with an unmodded .44 magnum and wondering whether I could afford to blow a few 12 ga. shells did make the experience more memorable.

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I noticed something quite interesting over on Bethesda's forums last night, I've never really spent much time in the New Vegas section but it seems that some people there have heavily identified with the ideologies in the game and split off into factions themselves, the arguments are amusingly heated.

 

I even saw people trying to push their ideology on new players who'd only signed up to ask a few simple questions about starting the game :lol:

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I noticed something quite interesting over on Bethesda's forums last night, I've never really spent much time in the New Vegas section but it seems that some people there have heavily identified with the ideologies in the game and split off into factions themselves, the arguments are amusingly heated.

 

I even saw people trying to push their ideology on new players who'd only signed up to ask a few simple questions about starting the game :lol:

 

When you realize that one of the factions consists into fascist rapists with a narcissistic history major at their helm, it starts getting creepy.

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When you realize that one of the factions consists into fascist rapists with a narcissistic history major at their helm, it starts getting creepy.

 

Now that I think about it, back when Fallout 3 came out there were quite a few arguments involving pro Enclave members...apple pie and genocide :)

 

AMERICUHHHH!!!

Edited by WDeranged
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When you realize that one of the factions consists into fascist rapists with a narcissistic history major at their helm, it starts getting creepy.

 

Now that I think about it, back when Fallout 3 came out there were quite a few arguments involving pro Enclave members...apple pie and genocide :)

 

AMERICUHHHH!!!

 

:(

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It seems Sawyer's mod has turned me into such a thieving little packrat that my karma is down the toilet and the rebalanced karma for killing fiends means I'm going to have to slaughter about 50 of the buggers to be "good" again :lol:

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Played through a good chunk of Dead Money tonight, the characters and plot are all engaging and it's nice to be forced into a survival situation but the mechanics feel contrived, I'll be hugely glad to get back out into the Mojave, I suppose that's the idea really.

 

Christine is probably the most interesting character, it's cool how descriptive writing can make for a deeper connection...though I wondered what the hell was going on until I enabled subtitiles :p

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Guest Slinky

Could someone who knows his way around GECK help? Here's the deal: I did this little mod that changes timescale and the need values for my liking some time ago. I didn't have all the DLC's then like I now do, so do I need to update the mod to work with the DLC's?

 

And if I do, how exactly that would happen? It's been some time since I played with GECK before and I'm pretty much forgotten how the hell the damn thing works. I don't think I have ever tackled with a program this hard to figure out :p

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