AdDugg Posted June 23, 2011 Author Share Posted June 23, 2011 As far as we can tell nobody at Obsidian or Square ever set out to do a persistent MP mode, so it wasn't a question of rushing. Now if you begin from the premise that a MP game should always have persistent MP by default and anything that does not do so is a problematic or incomplete game, then of course everything else falls into place - devs' explanations are excuses, the company must be lazy/stupid/incompetent/evil/unethical/crazy/bankrupt/hate you, etc., etc. This isn't necessarily incorrect (who knows), but it isn't really a logical way to go. I'm not interested in persuading anyone that thinks DS3 needed persistent MP or DS3 is crap without it, since that's their opinion and that's clearly predicated on what they will enjoy. That's fine. I do think that this insistence some people have on extending their preference onto a statement about what video games should be and what gamers deserve is a separate argument, and one without a lot of merit. Are people that are happy with DS3's MP all spineless bottomlickers? Or, uh, they have different needs and wants from you? Really interesting point you have there. Link to comment Share on other sites More sharing options...
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