funcroc Posted June 17, 2011 Share Posted June 17, 2011 (edited) http://schedule.gdceurope.com/speaker/Joshua-Sawyer The Evolution of RPG Mechanics: From Die Rolls to Hit VolumesSPEAKER/S: Joshua Sawyer (Obsidian Entertainment) DAY / TIME / LOCATION: TBD TRACK / DURATION / FORMAT: Game Design / 50-Minute / Session DESCRIPTION: This session illuminates valuable lessons developers have learned in designing and implementing mechanics for contemporary cross-platform RPGs. Though classic RPGs have their roots in simulating tabletop games, recent titles such as Dragon Age, Mass Effect, Fallout 3 and New Vegas, Alpha Protocol, and Dungeon Siege 3 commonly borrow more player-driven mechanics from other genres. From the pitfalls of virtual die rolls to the challenges of balancing player skill with character statistics, the session breaks down what works, what doesn't, and why RPG fans are often their own worst enemies. TAKEAWAY: Attendees will learn how to avoid the most common difficulties and pitfalls developers face when attempting to create and balance RPG mechanics. Specific examples from high-profile titles will be used to ground the lessons in practical terms for easy reference. INTENDED AUDIENCE: The session is aimed at game and interface designers, animators, gameplay programmers, and anyone else involved in conceiving or adapting mechanics for role-playing games. Developers with a tabletop gaming background or who are involved in cross-platform RPG development should find this session especially helpful. Joshua SawyerPROJECT DIRECTOR OBSIDIAN ENTERTAINMENT Josh Sawyer is a project director at Obsidian Entertainment. He has been working in the industry since 1999, when he started his career as a designer on the Icewlnd Dale series at Black Isle Studios. Since 2005, he has been working at Obsidian Entertainment and has contributed to Neverwinter Nights 2, Alpha Protocol, and was the Project Director and Lead Designer on Fallout: New Vegas. Starting with the "red box" Dungeons & Dragons basic set, Josh has a long history with playing, modifying, and developing tabletop RPGs. Much of his development background has focused on adapting and updating classic rule systems for contemporary gamers and gaming platforms. A Wisconsin native and graduate of Lawrence University, Josh currently resides in Huntington Beach, California with his girlfriend and cats. Edited June 17, 2011 by funcroc Link to comment Share on other sites More sharing options...
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