Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Risen 2: Dark Waters
Posted 06 May 2012 - 08:09 AM
Or is it a faction thing like Risen.
Posted 06 May 2012 - 08:12 AM
Posted 06 May 2012 - 03:49 PM
The towns could be a bit bigger, or at least have one. Still it's enjoyable enough.
Posted 06 May 2012 - 04:55 PM
You can travel to any island once you get a ship, i.e. after the first island. And towns don't get bigger but there are a lot of them.
Posted 07 May 2012 - 02:38 AM
Finished Risen 2 after 33h of gameplay. Found all legendary items, did all quests (1 bugged, 1 failed), explored every inch of every island. Didn't receive many of the achievements like "use parrot 5 times", "win 10 drinking games", "hit 10/10 in shooting game", "earn 100,000 gold" even though I met the requirements.
Feels and plays like Risen 0.5, did they run out of money or why did they release the game when it clearly isn't polished enough.
I gave Risen 10/10, this abomination they call Risen 2 only deserves 6/10.
After the fact I'm still standing by my initial assesment and Risen 2 simply did not rise to the level I expected from a sequel to Risen. The pirate theme got old pretty fast (if they'd done it more seriously it might have not lost it's shine), same thing with killing monsters and NPC faces, not enough variety there. Graphics where horribly outdated (just look at Witcher 2 or Skyrim compared to this) and the UI was clearly designed for console and not for PC.
Edited by trulez, 07 May 2012 - 02:39 AM.
Posted 07 May 2012 - 03:07 AM
Posted 07 May 2012 - 05:33 AM
When you CAN fast travel, (1) you can always fast-travel back to your ship by going to the map, then pressing E (or the button at the bottom); (2) on your ship, speak to Patty to set sail somewhere new. (3) Yes, you would need to know where you are going, by talking to someone or something.
Posted 07 May 2012 - 12:43 PM
Posted 08 May 2012 - 02:15 AM
That's the one and only quest that bugged for me too. Venturo is in the town and I can't talk with him and I can't finish the quest either.
I tried doing the quest to find Venturo for some time now. Didn't find him anywhere near the Earth Temple, and one time when I went back to the Port town in Sword Coast he's near the shop keeper drinking. I guess the quest is failed, but it remains in my log. I'm now done with the Earth Temple, so I doubt I'll be able to complete it. Oh well, not much to do about it.
Posted 08 May 2012 - 06:40 AM
If he's not there... bug?
Posted 08 May 2012 - 06:57 AM
Posted 08 May 2012 - 09:23 AM
Edited by LadyCrimson, 08 May 2012 - 09:26 AM.
Posted 08 May 2012 - 09:40 AM
EDIT: By the way, RPGWatch says there's a mod to fix the "shrinking and growing" problem with plants.
Edited by WorstUsernameEver, 08 May 2012 - 09:41 AM.
Posted 08 May 2012 - 11:09 AM
Anyway...if I turn water reflections off and keep shadows to medium it helps the most. Tried turning shadows off but ack, that looked bloody awful. AA/AF didn't seem to change the slow/lag sensation at all. But I still feel like I'm running in jello fairly often - even in 80-100fps areas - the jello's just not quite as thick. Still...not sure I can stand it. I mind poor graphics a lot less than this weird slo-mo sensation.
Posted 08 May 2012 - 11:16 AM
I will say that I have not had a single crash either. So whatever else it is it's at least very stable.
Posted 09 May 2012 - 12:06 PM
Posted 09 May 2012 - 12:19 PM
Finished the second island and got my ship.
Posted 09 May 2012 - 02:19 PM
Posted 09 May 2012 - 02:26 PM
There's a only 2 or 3 that go up to Ultra, everything else just has "high" I think. Anyway, that's not it either since I've turned down everything at one point or another. Maybe it doesn't like my 590/dual GPU or something, even tho it's not 2 separate SLI'd cards, who knows.
I left everything on 'high' maybe you are using some options on ultra and it just doesn't work as well regarless of how good your box is. The texture swapping as you move closer to objects is quite intrusive though.
Oh, awesome. Maybe that'll help my jello-movement issues. Plus only 10 autosave files created, I like it.
New patch released. Can't link atm, but it adds dodge using arrow keys and you can now block monster attacks. Has lots of other improvements. Will download tomorrow.
- Players can now block most attacks by monsters
- Player has a "dodge" move in the fight - double press the arrow keys while holding the right mouse button / goose-mode Y + stick right / left / back to controller
Balance / Tweaks
- Are created only a maximum of ten autosaves
- Improvement in the attack behavior of the monster AI
- Improvement in attack behavior when characters were attacked from behind
- Improvement in the representation of vegetation
- Improving the visibility of objects
- Improving the representation of the terrain
- Guns sabotage in Puerto Isabella is now much simpler
- Dealer of the Sword Coast now sells rum
- Exploit removed while shooting mini-game
- Increases hit points of Mara
- Steelbeard's Hat can no longer be sold
- Trees flicker in the distance is no longer on NVidia cards
- Solve problems with video cards in SLI
- Fixed crash when using a 7.1 sound system
- Fixed rare crashes occurring when climbing
- Fixed bug with "return to the ship" option
- Fixed an error when it rains indoors
- Crew members can no longer be killed by monsters
- Players will now receive the item-Fools juice after brewing
- Fixed an error in the learning of specific skills
- Various exploits removed
Edited by LadyCrimson, 09 May 2012 - 02:27 PM.
Posted 09 May 2012 - 02:49 PM
And YAY the slo-mo jello run is gone. Pushed everything but AA (off)/AF(4x) back to max available and it's fine. They must have optimized it better or something. That 3rd party tree pop-in patch didn't seem to like it, however...the game wouldn't launch with it installed (would go black/back to desktop and not run).
So no 3rd party patch, game launches, slo mo gone...the foliage/plant pop in seems a bit less bad than it was before but still noticeable. Just not quite as much of the close-up "magic growing bushes" effect. Happens little further away.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users