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Fallout: New Vegas


Pidesco

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I still don't understand the crafting ammo that much. I mean, I get it in theory, but to get most of the parts I have to breakdown other ammo & most ammo I don't use a lot won't give me 'small pistol' parts or whatever. Thus it makes no sense to me to destroy ammo I already have/may want to use to create the same ammo. I'm missing something? Or I guess I don't like specializing that much?

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Well, I am having a blast with the game. My main problem is that I just can't keep focus on the main quest and therefore I end up ahead in the chain and am forced to reload because I keep breaking other quests I haven't even found yet.

 

Can you clarify this a bit further? Are you sure it is broken or perhaps it's more of a faction alignment mechanic.

I have no idea, actually. I just wander around, get attacked by some random named guy and all of a sudden I see this text in big letters all over my screen, "You have failed blah blah".

Swedes, go to: Spel2, for the latest game reviews in swedish!

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The Anti Material Rifle rules over all sniper weapons. It looks like its based off the Barrett of PGM Hecate. Deathclaw + headshot = instant kill.

I didn't find that weapon yet, but my favourite right now is

The Ratslayer, a silenced 5.56 sniper rifle with a scope

. It's awesome.

Swedes, go to: Spel2, for the latest game reviews in swedish!

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Way too many hours in already. Better than Fallout 3 in every way. Some observations:

 

Vault 34 was one of the most thoroughly annoying and unpleasant gaming experiences I've had. I was utterly lost the whole time, and had to keep reloading from getting too irradiated just trying to figure out where I was. And the map was sure as hell no help. And do you actually meet the trapped people if you choose to save them instead of turn off the reactor? I couldn't figure out where if you do, so I reloaded and saved the crops instead, and of course nobody gave me any indication I'd done anything there either. The weapon reward was definitely appropriate for the amount of work but otherwise severely anticlimactic for the amount of work.

 

When I cleared out Vault 3, every single guy in there said "you like the sight of your own blood?" at least once before I shot them. Every. Single. Guy.

 

A gang of Elvis impersonators was a bit much. One single impersonator or an actual Vault technology spawned clone of Elvis in charge of underlings would have been hilarious without being too silly.

 

Too many quests make you walk really far through maze like hallways, back again, and then back again, and then back again... When you launch the mutants into space, for example. I spend twenty minutes finding my way to the bottom of the basement. It says go back and tell them. They say meet us at the bottom of the basement. Then they say go back to the top and launch the ships from there. **** you.

 

Love all the changes about the guns. Everything makes sense while maintaining a wasteland and sci-fi comic book feel at the same time. Everything fitting the setting. Only one I don't like is the marksman carbine that looks like it came straight from Modern Warfare.

 

The reloading bench is the best treatment of ammo crafting in a game.

 

Plenty of cool unique weapons, but not enough cool unique armor, at least that I've been able to find, or haven't had to break character to kill or rob somebody to get.

 

I'm impressed that the single action revolver actually reloads mostly realistically. I don't think I've actually seen that in a game yet. And you managed to make the .223 pistol make sense mechanically which felt like a nice touch.

Edited by Aram
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my favourite right now is

The Ratslayer, a silenced 5.56 sniper rifle with a scope

. It's awesome.

wow, I want a 5.56 scoped, and with such a badass name! where do I get it?

I think Lily sports something similar, a Colt M4

 

 

the Anti-materiel can be bought from Gun Runners. it's fairly expensive (around 6000 caps), but by the time I came to them for the first time, I already had around 15k on me.

Only one I don't like is the marksman carbine that looks like it came straight from Modern Warfare.

that's my favorite :lol:

Getting close to New Vegas was a pretty awesome thing on its own, they way you start seeing more and more ruined houses just outside. It really changes the atmosphere around from the desert wastelands outside. Then I just made it into Freeside which really surpassed my expectations of how they'd succeed in creating the more urban areas

exactly :p beats Bethesda's DC hands down.

Edited by sorophx
Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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don't mean to derail or anything, but what's so good about F3, that it's better than NV?

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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Gotta be honest, Ballistic Gloves (Fists?) break the game. It's pretty silly how powerful they are, although I guess that's just what freakin' exploding punches should do.

 

In other news, I'm wondering if Energy Weapons or Explosives are all that great. Aside from tons of dynamite and cheap laser rifle/pistol ammo, Guns just seem to work better.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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This is ridiculous. I spent the last eighteen hours trying to make New Vegas work properly. As of now, I have up to date drivers, a working sound card (built-in Sound MAX that gets the job done) and conditions perfect to run unpatched Clear Sky.

 

And it still refuses to work. CTD after (20 - 300 )s from start.

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I have the same symptoms, just not that bad. game freezes when in full-screen mode, crashes if windowed. I switched to windowed full-time just to not have to reset the machine. so far it's been bearable. no crashes in the last 2 days. not sure what causes it. can be anything

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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Ran into my first serious bug, and it's a doozy. I can't work for Mr. House - all his bots go aggro when I enter the Lucky 38, even though I was invited there. It seems to automatically list me as having sided against him, though I never made that choice. It doesn't ruin my playthrough (I was leaning towards Wild Card anyway) but still, hopelessly broken critical path quest 25 hours in! **** you, Pop! That's what Josh is saying right now to me, in my mind.

 

From what I can tell the issue may be something to do with Victor the Cowbot - When I enter the strip for the first time I run into a Securitron that has Victor's face and talks like him, but when I leave dialog it switches back to the cop face (the bot's also named "Securitron MkI" instead of Victor). Victor's lifeless robocorpse is lying on the steps leading up to the 38, but when I enter, Victor is there and he's out for blood.

 

(this is on the 360. I might have been able to fix it via console on the PC)

 

*edit - Turns out this is a thing that got fixed, but you need a save from before going through Vault 11. I did that over 12 hours ago in game time, and I have no saves from that point! Sad faces.

Edited by Pop
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don't mean to derail or anything, but what's so good about F3, that it's better than NV?

Quite a few things in fact.

It had far less bugs for one.

I don't think I encoutered even half the problems in whole of Fallout 3 that New Vegas has in only one area.

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don't mean to derail or anything, but what's so good about F3, that it's better than NV?

Quite a few things in fact.

It had far less bugs for one.

I don't think I encoutered even half the problems in whole of Fallout 3 that New Vegas has in only one area.

 

"Quite a few things. It had less bugs."

 

...is that all?

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don't mean to derail or anything, but what's so good about F3, that it's better than NV?

Quite a few things in fact.

It had far less bugs for one.

I don't think I encoutered even half the problems in whole of Fallout 3 that New Vegas has in only one area.

 

"Quite a few things. It had less bugs."

 

...is that all?

No, but writing a three page long rant would be unfair to Obsidian.

Like I said it's an ok game and many of it's issues are minor or small by themselves but the sheer number of them brings the overall experience down quite a lot.

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Personal Tech Notes:

I retried that .dll file and for whatever reason, this time it seems to do something. The avg. FPS I get isn't actually any better, but it stops dipping into the low 40's on a constant basis and the mouse/running feels smoother. Wonder why it didn't seem to work before. Computers, bah! >_<

 

--------------------------------------------------------

 

I also tried that color-change mod since I wouldn't mind a little less yellow filter. It's ok, but it goes a little too far in the other direction, imo. Whites/shiny are too bright so you have to turn the Brightness slider way down to not burn out your retinas, which causes color over-contrast, plus night-time very dark . BUT it's a very good try and some may prefer things like that. Maybe I can get used to the bright....

 

Their sample pics are good but here's what I mean by the bright/whites:

(click for full 1920x1080 size)

Brightness slider at default:

falloutNV-013.jpg

 

Brightness slider all the way down:

falloutNV-012.jpg

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Does someone know if it's possible to *really* deactivate the VATS slow-mo, etc? Pre-release, I thought it will be possible to fully deactivate this, but it looks like, this is not possible and you can only switch between cinematic with slow-motion or no cinematic with slow-motion, so regardless what you do, there is always slow-motion. Or there is some bug, because I am pretty sure I have the killcam set to "none" and it keeps showing me how enemies die... in slow-motion.

 

@Mikael Grizzly: What OS do you have? Windows XP or Windows 7, etc.?

Edited by Lexx

"only when you no-life you can exist forever, because what does not live cannot die."

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A few observations.

 

- The game looks much better with HDR or Bloom OFF, and loses that horrible yellow tint (mostly)

 

- Gromnir was right about the writing. Its not really miles beyond Bethesdas so far. Main character dialog choices are weak.

 

- The "cool ****" syndrome is in full swing - much more in the spirit of Fallout 2 than Fallout 1. Guys in suits, working casinos etc etc. All is jolly considering the world ended.

 

- The weapons are really nice and feel good.

Edited by RPGmasterBoo

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Imperium Thought for the Day: Even a man who has nothing can still offer his life

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don't mean to derail or anything, but what's so good about F3, that it's better than NV?

Quite a few things in fact.

It had far less bugs for one.

I don't think I encoutered even half the problems in whole of Fallout 3 that New Vegas has in only one area.

 

Bugs are always a questionable thing to focus on. FO3 has a reputation for being excessively buggy (I had virtually no issues), and FONV is following up that reputation (again, I have had virtually no issues as well).

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