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Environment interaction


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Nox was fun. The furniture roadblocks weren't. :p

 

Also I've more enjoyed certain areas with smashable stuff, than general inclusion plottering around. Like ruins of a city where there are tons of pottery and forgotten trinkets.

It is nice when the breakables feel like they make a little sense for the game world. Lots of urns in crypts, check. Tons of crates in town where no one cares that you're robbing & looting, silly. :sweat:

 

And if there's a chance of finding 'forgotten trinkets' in multiple areas, it helps a little to break up the boss run concept. Diablo2 with its other 'item hunt' areas, for instance. The top-top items were still Baal runs, but you could still get a lot of good gear from those other areas if you were patient.

Edited by LadyCrimson
“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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