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Personally, I like equipments with interesting environmental story telling or woven to story/character-development such as quite many items in Planescape: Torment and a ghost-touched knife in Icewind Dale II than these gamist ones but, loot and economic systems seem to be a core factor in these games.

 

That said, I cannot but see these ARPG/MMORPG formula a satirical sandbox for consumerism, even which is not new or original approach: Brian Fargo tried to mock it with Bard's Tale and, DeathSpank appears to have done that similarly lightheartedly. I wish good luck to Obsidian on dealing with these factors under high fantasy theme. I wonder if there is a way to make the system around loot/trading feel less manipulative since that is probably the primary reason why I cannot make myself into Blizzard games.

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