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Any DLC/Patch inbound?


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While I haven't completed my first playthrough yet I have enjoyed AP so far. There are a couple outstanding issues I've come across since:

 

1. Checkpoints

Feels pretty dated at this point and I would have preferred a Save Anywhere feature. I honestly wouldn't mind them so much if they didn't prevent me from backtracking to explore a locked room or corridor I decided to pass earlier. Usually by the time then it's too late since I don't know where the checkpoints would be and I'd miss any loot or intel I could have picked up. I doubt this would be changed until a sequel comes out.

 

2. Texture pop in.

I know a few other RPGs that have had this issue plaguing them but it's pretty bad here. A patch would be nice to fix this.

 

3. More visual customizaiton

I wish there was more customization we could do with Thorton as there aren't a lot of options. Some DLC would be nice, maybe some night vision goggles (or heck, a G22 soldier outfit would be cool), a few more hair styles, etc. etc.

 

Also, some of the weapon upgrade visuals are rather underwhelming. Granted, some are internal upgrades which we wouldn't be able to see but I replaced a laser sight on my pistol with a reflex sight, and there was no visual change at all. The same would go with magazine upgrades like the shotgun which would show a box magazine. Wouldn't Thorton just replace the box mag with a new one rather than individually loading shells like normal?

 

All in all, the game definintly could have used more polishing time, but I'm enjoying it so far. I haven't really researched Obsidian nor have I purchased a Sega game in over a decade so I have no idea what their track record is for post-release support.

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1. More an issue with areas being locked off behind you than checkpoint saves (which are intended to prevent you from just quickly loading before a convo and changing your approach to something you prefer).

That is definitely something that could be looked at for an x-pack/sequel.

 

2. Agreed.

 

3. Would be nice, but personally I wont pay for stuff like that.

 

Black Isle's support was great (Heart of Winter anyone?) and NWN2's is so far too. KOTOR2 less but that's due to LA, as OE proposed a content patch.

So I think we'll be fine for post-support...

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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(which are intended to prevent you from just quickly loading before a convo and changing your approach to something you prefer).

 

I'm pretty sure the real reason is to optimize save game size (very important for consoles). If areas are closed off, and not complete state is saved (like exact position of enemies or crouch/standing state), saved games are much smaller. Not having enemies at exact same position (as when checkpoint/save is made), and other inconsistencies are somewhat masked with use of checkpoint system (although not too well: see reports about disappearing enemies).

 

Dragon Age, for example, has huge saved games.

Edited by player1

Spell Fixes compilation for Neverwinter Nights 2, as well as my other submissions for this great game.

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2. Texture pop in.

I know a few other RPGs that have had this issue plaguing them but it's pretty bad here. A patch would be nice to fix this.

 

That's a feature of how the Unreal 3 Engine is designed, it requests the lowest-resolution textures first for fast loading and then "upgrades" them after the area is up, and not a Alpha Protocol issue. Look at any game that uses U3 and you'll see it.

 

-_-

"Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum."

-Hurlshot

 

 

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