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What's this I hear about the stuttering being a DRM issue?


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25 replies to this topic

#21
blackwolfe

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Just as an addendum: I tried the "fix" (modifying the Min/MaxSmoothedFramerate) and it certainly improved things. The game is still stuttering sometimes but not nearly as bad as before. On the downside the 30fps limiter when using 20/30 as values is not very eye-friendly.

I'm now using
MinSmoothedFrameRate=10
MaxSmoothedFrameRate=45

this still reduces the stuttering greatly but a 45 fps limit is more reasonable than using 30 fps.


Well, I tried that fix before but it only helped me a tiny bit..
Also the stuttering is horrible, it doesnt matter if I run at lowest or highest gfx settings, the stuttering is still there..

#22
Tin

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Since you get it sometimes in safehouses too I doubt it has anything to do with enemies loading in.

interesting.
It never happend to me in areas without people. (safehouse included)
However i barely started playing (second mission)
Whatever it is i still believe its loading issue.


What you and Obsidian need to take into account is that there was a Cracked version of this game released. the CRACKED version has stuttering that was due to the attempt to remove the DRM.Then there was a fixed cracked version released, which supposedly doesn't have the problem.

If you do not have a store bought/valid digital download version of the game, please don't post to the Technical Forums complaining about technical issues.

It's surprising that people seem to have the know how to download and install cracked games, but don't have the intelligence to know that the problems with performance that they experience could very well be because of these cracks.

This is why troubleshooting player complaints becomes so difficult sometimes for companies. You don't know if you are dealing with someone who has a proper Retail version, A proper Retail Version with a NoDVD/NoDRM Crack...or just a plain old cracked copy.

I'm not saying that everyone experiencing this has a cracked copy, or that it is not a genuine problem btw.

HUH? sorry pal
the game is released in europe since 28. i bought it from Get games(eurogamer shop)
so be that great and stop accusing people

#23
Naramzu

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I may have overlooked it, but i think it hasn't been mentioned those short freezes/hiccups are always occuring at the same locations, at least for me. For example if i walk down a certain hallway and there's this short hiccup, it will always happen RIGHT there.
I think those may be locations where parts of the map are loaded, or something to that effect. I have absolutely no other framerate issues, so i don't think it has anything to do with video settings.

#24
Kaftan Barlast

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A friend of mine says this bug doesnt happen when using a gamepad to play with, can anyone confirm that?

#25
G00N3R

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Just wanted to add my voice, I too am getting this annoying mouse stuttering problem. I have bought a legitimate retail copy of the game. The benablemousesmoothing thing hasn't worked for me, I thought it had because I ran around for ages in the saferoom without any problems but then within a couple of minutes of going out on a mission the problem is happening again. Maybe this backs up the theory that its something to do with loading.

Its really annoying, and I won't play the game in this state because I want to enjoy it properly. So I hope it gets fixed by a patch. I'm actually quite shocked that such a huge bug has gotten out in the first place, I mean there are ALOT of people on here complaining and its not exactly hard to miss.

This forum was an eye-opener. I don't usually pay much attention to what games a developer has done in the past but I noticed a forum here for KOTOR2. That game had a shocking rushed ending. On the other hand NWN2 was a great game. But if AP doesn't get fixed I might have to think twice about buying New Vegas ...

#26
darrenecm

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A friend of mine says this bug doesnt happen when using a gamepad to play with, can anyone confirm that?


That's probably because the code that handles player movement has been designed for and only tested with a console controller. Keep in mind that when you turn with controller the movement is mainly done at a constant speed, whereas mouse movement generated by a human hand is usually non-constant.

If Obsidian has simply taken the step to 'force-feed' mouse inputs to code designed to accept input from a controller then this, probably along with issues relating to non-optimised creation or loading of resources (textures, sounds, enemy spawns etc) may be the reason a lot of people are experiencing this issue when playing with a mouse.

I see this all the time with games that are ported from console and it's hugely annoying :ermm:

Edited by darrenecm, 30 May 2010 - 03:37 AM.





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