AJdaTruth Posted September 2, 2009 Share Posted September 2, 2009 (edited) The RPG elements are there. But this is, all in all, first and foremost, a third-person shooter! NOT a RPG. So, I believe the primary focus should be on that aspect. From the aiming, shooting, overall gunfights, cover system to the walking & running animation, melee attacks (thats all I canthink of right now.) I mean, you guys are kinda venturing out of the Star Wars: KOTR/Neverwinter Nights gaming ---- to ---- games like, Metal Gear Solid 4, Red Faction: Guerrila, and Splinter Cell. So, in that retrospect... for crying out loud, please DRASTRICALLY improve the gameplay. Even IGN said in a recent article that its alittle disappointed in on how the gameplay and mechanics feel. Whats fantastical about your RPG elements, is the: experience points for level progression, acquiring certain skills, different weapon layouts, gadets & tools, character uniqueness in determing on how you want the player/buyer to play your game. DO NOT let all those things go to waste! I feel, maybe a later release date into 2010 would give it more developing time to make the gameplay as enjoyable as the 3 games I mention before(or close to). Or you developers try and crunch down and put in extra hours in front of those computer, reprogramming what should make this an awesome shooter/rpg that your readers and gamers hope it to be by this October. P.S. AND whats the whole deal with the ganga-style-sideways dual gun holding thing? not cool Edited September 2, 2009 by AJdaTruth Link to comment Share on other sites More sharing options...
Fionavar Posted September 2, 2009 Share Posted September 2, 2009 Double post. The universe is change; your life is what our thoughts make it - Marcus Aurelius (161) Link to comment Share on other sites More sharing options...
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