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Gorth

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That's how it is with PC games by the way, the environments, hardware, drivers, whatever other conflicts. One players experience of the game being unstable doesn't necessarily mean it's so.

 

 

It's a very crash-prone game though, regardless.

 

having played pc games for a great number of years I expect every game to crash. Fallout 3 is exceptional in this regard however. Especially being from a "major" developer.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Seriously I have no idea what you're talking about.

 

That's cool.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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I seem to recall some problems with the game if I alt+tabbed out to look at other stuff. It wasn't remarkably unstable for me. I don't trust error reporting on message boards, but I do know that some folks can have a harder time than others. It's simply impossible to muddle through all of the reports on Fallout 3 because the crazies have muddied the waters. I had a lot of fun playing the original title. Great exploration, but I know it had it's irritating bug moments.

 

Now, two titles that have driven me crazy are ToEE and Dark Corners. Of course, the fans (and even the developers) would have us believe that half the bugs in ToEE were actually 'design decisions.'

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Now, two titles that have driven me crazy are ToEE and Dark Corners.

 

 

I heard really bad things about both of those bugwise and ended up never playing either one. Which was too bad since Dark Corner of the Earth was on my anticiptaed list for a long time. Not that the bugs were the only reason I didn't play them. but they were part of it.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Dark Corners had a lot of good things going for it, but it also had a lot of bad things too. The graphics were dated. The controls were clunky. The PC version had a number of glitches, some of which were game stoppers for a lot of folks. Fallout three, by comparison was merely fairly unstable. I don't remember losing anything huge because of crashes, but I know I tended not to alt+tab out, which was a result of a tendency to crash at that point. NWN2x seemed to do the same thing. NWN had a bunch of weird little bugs, such as giving me unlimited melf's acid arrows. Dragon's Age has crashed on me at least two or three times. Mostly I just get that bug saying it can't access my online profile, like I care.

 

I'm with you, though. Like every other rational gamer, I want a stabler game.

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  • 2 weeks later...

http://www.duckandcover.cx/#9886

 

First details of "Fallout: New Vegas" or an exciting hoax?

 

This may very well be a hoax, but it's pretty well written and convincing. From the Halife2.net Forums:

 

Fallout New Vegas information is coming "very soon." It's going to be Gameinformer's next cover. This is the information in the magazine:

 

- Similar to Dragon Age: Origins, at character creation the player can select from different background stories. The first few hours of the game are different depending on which background you choose, and you get some unique perks based on your background when the main game begins.

 

- One background story is shown, Chinese Agent. The background story takes place before the bombs fell. The player is part of a team of Crimson Dragoons infilitrating Hoover Dam. You manage to sneak through the Americans' defenses, set explosives, and head to an extraction point, but your escape is cut off by American soldiers in Power Armor. The player and other survivors of the Crimson Dragoons take refuge in a cave in the canyons, where they commit hari kari with cyanide capsules. The player about to do the same when the bombs fall. The background story ends an indeterminate time later, when the player exits the cave, removes his helmet, and sees his ghoulish reflection in the waters of the Colorado River.

 

- The background story segues into character creation. The player can customize the appearance of the ghoul, and you see you start the game with two unique perks. One, similar to the Ghoul Mask in Fallout 3, makes Feral Ghouls non-aggro. The other makes the player immune to radiation sickness and allows the player to discharge accumulated radiation in a blast similar to a Glowing Ghoul, healing the player and any mutants while damaging all non-mutants in range.

 

- By default, the Chinese Agent has the skills Sneak, Small Arms, and Explosives tagged and SPECIAL stats set, although the player can modify their tagged skills and stats if they don't like the template.

 

- One character background option is Lone Wanderer. This selection has no background story or template and is a complete blank slate for players.

 

- The SPECIAL system used will be similar to Fallout 3, but skills will be harder to cap and one character will not be able to become a master of all skills. The article is not very specific because apparently it's something the developers are still tweaking.

 

- Gambling will return, but not as a skill. Your Luck stat will effect gambling results. You can attempt to cheat at cards using your Sneak skill or hack slot machines using your Science skill.

 

- There will be vehicles. The desert of New Vegas dwarfs the Capital Wasteland and you will need transportation to get around and explore it. You will acquire a vehicle several hours into the main quest. You can customize your vehicle with parts bought at shops or won through racing circuits and quests. Vehicles will not be common, but you will encounter road gangs, merchant caravans, and other vehicles in the wastes. The open desert is home to some very large mutant creatures, like giant radscorpions and sandworms, that will attack your vehicle.

 

- New Vegas has a coliseum run by a slaver gang called the Caesar's Legion. You can gamble on and participate in arena fights.

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That sounds immense if true.

 

There's one problem though: I can't help but think Chinese Agent might have a little trouble getting laid - something of critical importance in the Fallout world. And this has nothing to do with him being Chinese.

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Huh, mixed feelings if that is true. It sounds like it could be since afaik it was planned to have expanded character creation options in Van Buren, allowing for the player to be a ghoul for example.

 

I guess it would be too much to hope for them to get rid of the "radiation blast" ability, never liked that at all. But the idea of the backgrounds a'la Dragon Age is wonderful. I'm really glad that idea seems to have gotten a foothold in RPGs. The idea of finding out that you're a ghoul seems chilling and I bet Obsidian could make that come alive in a good way.

 

The SPECIAL system changes sounds great and, again, sounds like something that JE Sawyer could implement.

 

The gambling sounds good.

 

Not crazy about working vehicles in the Fallout universe, but I can live with it. Surprising if the Vegas deserts indeed dwarfs the Capital Wasteland. If anything, I had expected New Vegas to be smaller for some reason. Could be either good or bad.

 

Caesar's legion was to be in Van Buren if I remember correctly, and if so, it seems to lend credit that this information is actually true.

 

Not crazy about everything, but I'd say if this is true overall, color me excited.

Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

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I'd say that this all sounds great. The point isn't that I would want to play a stinking, ugly, and commie ghoul. The point is that this is a wonderfully imaginative bit of story that shows attention to detail and love for the setting. I'm not cautious at all. If they can pull it off, and offer something as lovingly crafted that I'll actually play, then I'll go gonzo over the damned thing. No ghould for me, though, so get to crackin' on something human, rat bastards.

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The ghoul thing, if true, is a pretty frickin awesome idea. I'd certainly play a ghoul, maybe even in my first playthrough. Also, vehicles being in is an interesting addition. I always wanted to go all 'road warrior' in an FO game. Maybe Obsidian can make a quest about a mack truck full of fuel needing to be moved to some location while under attack from road bandits. :) But seriously now, the whole thing looks very promising if true. I guess we'll find out soon enough.

"We do not quit playing because we grow old, we grow old because we quit playing." - Oliver Wendell Holmes

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'People's Liberation Army of the People's Republic of China' (PLA). Apparently. Nothing shorter would do of course.

 

 

That old adage.. if a country needs to put "Republic" or "Democracy" in it's title, it's nearly always a dictatorship. If it's a "People's Republic or Democracy" it's usually a very serious dictatorship..

:)

"Cuius testiculos habeas, habeas cardia et cerebellum."

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I thought they gave it to Obsidian, is he there to ensure the presence of mudcrabs ?

 

There are producers both on the publisher side and the studio side.

You're a cheery wee bugger, Nep. Have I ever said that?

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