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Leveling and Experience


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Some more questions regarding leveling.

 

Is it purely action point/skills based? As is, we don't have "levels" and Michael grows only through our talents, and things like health remain the same unless we invest in them?

 

Is it a combination of leveling and skills, as in Mass Effect, where Michael gains a level with health boosts in addition to our talent points?

 

What is the maximum number of talent points or levels we can gain?

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are enemies leveled with us? how much so on a scale from zero to Elder Scrolls: Oblivion?

Edited by entrerix


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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http://forums.obsidian.net/index.php?s=&am...st&p=939686

 

We've tried a few things, but at this juncture we've got the good old "earn enough XP to gain a level, get advancement points to put into your skills" model. You mainly get XP by completing objectives and either killing/avoiding enemies (so that stealthy/avoidance players are not penalized for not killing everything). Enemies do scale in difficulty with the amount of skill that you've gained - since you can travel to any hub in any order, this is necessary to ensure that enemies are not too strong/too weak if you bounce around through the hubs.
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