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Obsidian making Fallout: New Vegas


funcroc

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meh. it was a brilliant wasteland simulator, i'll give it that...but as an RPG it was near-complete fail.

 

Well, to say FO3 was complete fail is to say Morrowind, Oblivion, etc. were complete fail as RPGs. I think that's kind of a ridiculous statement since all of the above were very successful. IMO, it's just a different kind of WRPG, not inherently better or worse.

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meh. it was a brilliant wasteland simulator, i'll give it that...but as an RPG it was near-complete fail.

 

Well, to say FO3 was complete fail is to say Morrowind, Oblivion, etc. were complete fail as RPGs. I think that's kind of a ridiculous statement since all of the above were very successful. IMO, it's just a different kind of WRPG, not inherently better or worse.

 

I don't think he was talking about commercial success.

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I think that's kind of a ridiculous statement since all of the above were very successful.

 

i don't. for people into RPG's where your main goal is to wander around, sure. but not for people who care about dialogue and story. anyway...that's getting a bit off topic, i apologize.

 

i'm just excited about the idea that people who actually write good dialogue and stories coming back into the fold of Fallout is all. but of course i can just see Todd Howard looming over their shoulder going "hmmmm, that's pretty clever but it takes so long to read all that...can we make it simpler? and maybe have something arbitrarily exploding...cuz...uh, y'know...violence is feckin' funny, right? amirite?! guys?"

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meh. it was a brilliant wasteland simulator, i'll give it that...but as an RPG it was near-complete fail.

 

Well, to say FO3 was complete fail is to say Morrowind, Oblivion, etc. were complete fail as RPGs.

 

I see nothing inconsistent about such an observation?

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Wow. Totally fab.

 

Take a great gameworld and add great developers. Its a win-win!

 

Maybe now FO will be a crpg again. :)

 

 

edit: DO we have to say nice things about Bethesda now?

Edited by CrashGirl
Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Shacknews Interview: Bethesda Talks 'Fallout: New Vegas,' Television and Film Trademarks

 

Shack: What has Bethesda's attitude been in terms of allowing Obsidian freedom to create their own Fallout game?

 

Pete Hines: I think we tried very hard not to put much in the way of parameters on them. To let them kind of come up with the idea. So we didn't go to them and say, we want a game that is set here, and--we didn't do that. We said, "What would you do with it? If we were going to do this, what would you guys like to do?"

 

Shack: So you asked them for a pitch, as opposed to pitching them a project.

 

Pete Hines: Correct, correct. And honestly, generally speaking, that's how it works best, which is: you've gotta have people who are really vested in the idea that it's their creation. "This is what makes us excited. If we could do this, this is what we would want to do."

 

You may help them mold or frame that, but if that's what they're excited about, then that's what you should do. As opposed to, I come up with something that would be cool, and you go to them and they go, "Oh, okay. Well, sure." You're just not necessarily going to get the same passion or excitement from the team. And those are the guys who need to be the most excited about it, because that's what they're going to go into the office and be creative on and make for the foreseeable future.

 

But it was good. I think we were all on the same page in terms of the kinds of things that we wanted to do, and what it could be. And yeah, so now I want to play it.

 

Shack: Was this deal locked down fairly recently? I'm curious because up to the end of last year, Obsidian was working on the Aliens RPG, and they obviously had Alpha Protocol. I'm wondering if the Aliens cancellation was in any way related.

 

Pete Hines: I don't know. That might be a question for Obsidian whenever we get around to talking a bit more about it, but it was just something that we've been talking with them about for a while now, and working with them for a while now, and we felt like this was the right time to talk about it. We didn't want to wait until E3 and have it get drowned out in the noise of that.

Edited by funcroc
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Fallout back in the rightful hands of those who did the original games. Looks interesting. I didn't have a problem with Fallout 3, having Obsidian making a Fallout game is just great.

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OK, I think we've already found the new in-thing to complain about among the Obsidianite regulars.

 

When I played Fallout 3, I played a game with fantastic technology. Long view distances, huge seamless world (no stutters!), good frame rates, relatively believable physics, relatively high in polygon count, seamless day-and-night cycle etc.

 

Feel free to explain why it's suddenly worse than AIDS.

 

You've mentioned the good things about the technology, but for me personally, those pluses were outweighed by the huge crippling negatives of graphical errors and near constant CTD's. I've honestly never had a game crash on me more often than Fallour 3 did and that more than anything else ruined the game for me. It would have been a bland and forgettable game were in not for those issues.

 

I'll be interested to see what Obsidian can do. Hopefully I'll be able to play for more than 20 minutes at a time. :)

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edit: DO we have to say nice things about Bethesda now?

 

i hope not. i'm completely incapable of said act.

 

 

I would struggle with it on any sort of consistent basis.

 

But today is not the day for that!

 

 

Thank you , Bethesda, for this act of selfless giving. It makes me happy.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Have I understood correctly from reading published posts that Bethesda were working on this as a DLC or expansion and then decided against finishing it, they then approached Obsidian to see what they could do with it?

 

As such it's Bethesda vision but Obsidian's execution.

 

Is this correct?

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