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Well it might be nice for moving in between cover spots... or rolling out of the way of a rocket, or an exploding truck, or etc... Definitly adds action the game, I guess.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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I was a designer and member of the core team on Action Quake 2, not AHL. I did some of the initial design for AHL, but was on my way to university and didn't have time for much modding anymore.

A bit off topic, but, CHEERS TO YOU!

It's been 10 years since AQ2 launched, and I (and a few others) still enjoy it as much as the first time I DLed it with my 56k.

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Thanks! I hope you like Alpha Protocol. It's not, as they say, "a spiritual successor" or anything like that, but playing it does tend to remind me of AQ2 in some ways, particularly in weapon design and the cinematic* feel we're aiming for with our firefights.

 

*For those of you who know how much I hate applying this word to video-games, I just want to remind you that I'm invoking Action Quake 2, the original "cinematic**" shooter, so I'm allowed to make an exception.

 

**Tied with Goldeneye by one month.

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