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metadigital

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Virtual disease and real stupidity

An epidemic of "corrupted blood" that spread through the popular multiplayer online game World of Warcraft in 2005 has opened researchers' eyes to the potential of online games as testbeds for a real pandemic. Game manufacturer Blizzard Entertainment introduced the infection, carried by a monster called Hakkar, as a challenge to elite gamers. Alas, the virulent contagion escaped its confines and spread to the game's densely populated virtual cities, killing thousands of players' characters despite quarantine measures: Some players entered quarantine zones for a look-see and left, unwittingly taking the disease with them. Researchers reporting their findings in the journal The Lancet Infectious Diseases told Reuters they hadn't anticipated the "stupid factor."

:thumbsup:

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Reuters

OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS

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OPVS ARTIFICEM PROBAT

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Never underestimate the level of human stupidity.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

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